This proves that when programmed properly the Sega Saturn...

Discussion in 'Console Technology' started by SegaR&D, Dec 22, 2004.

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  1. eastcore

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    I totally disagree. DKC was all prerendered - that's why it looked nice. It was smooth though, the animation impressive for the level of detail.

    But how is it possible to consider a 2D game more impressive than a 3D one?

    I just don't get it - but to each his own.
     
  2. see colon

    see colon All Ham & No Potatos
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    i find yoshi's island to be one of the better snes games from a technical standpoint as well. all of those sprites, all of that scaling, and the "3d" background elements here and there add up to a nice, "next generation" look on the snes.

    DKC was nice looking, but there was no real technical achievments. from a pure technical level, virtua racing takes the cake for the 16bit generation, though. it was state of the art for it's time. DKC was just some clever tricks and good art direction.
     
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