They wont use Cell in the PS3, or atleast the one...........

chrisrt2

Newcomer
They wont use Cell in the PS3, people thought they were but the Sony president publicly said they wouldn’t use it in the Playstation 3 last year, they may use the Cell in an online server for the Playstation 3 though, this is what may have been giving you guys the idea of the Playstation3 using Cell. The online server for the Playstation3 may use Cell and "IF" there is a connection fast enough to transfer data at over gigabytes a second with NO lag the Cell in the server may help process data for the Emotion Engine 3 in the PS3, though I doubt there will be a connection fast enough for it in existence and there is NO way it will be in even 20% of households. There could be a small Cell like chip called the Emotion Engine 3 though.
I do know that most of you want proof though so I will try and find the article of where the president of Sony spoke on the subject.


pic of the actual CELL?????????????????????? :oops:

http://personal.tmlp.com/Jimr57/images/tourbutton.jpg
 
"There could be a small Cell like chip called the Emotion Engine 3 though."

Cell ISNT the name of a chip, it's a design and architecture. So yes, the name will most likely be called Emotion Engine 3, or Broadband Engine.

What cell turns into WILL be in ps3, no way it wont.
 
Oh and uhhh your forgetting that "Cell" wont just be used in PS3 right? It's going to be used for Servers too, so we 99% wont see Cell doing distributed computing inside the PS3.

Think before you speak.
 
IBM CELL & MIPS64 Chip!

Sup
IBM Cell &
MIPS Technologies Licenses Sony Computer Entertainment Inc.
MIPS64â„¢ Processor Architecture

MOUNTAIN VIEW, Calif., July 17, 2002 - MIPS Technologies, Inc. (Nasdaq: MIPS, MIPSB), a leading provider of industry-standard processor architectures and cores for digital consumer and business applications, today announced that its MIPS64â„¢ architecture has been licensed to Sony Computer Entertainment Inc. (SCEI).

SCEI has long been a major user of MIPS® technology, largely in the PlayStation® family of products. The PlayStation®2 computer entertainment system contains two MIPS-based™ processors, including the 128-bit EmotionEngine® multimedia processor. MIPS-based processors also power the original PlayStation game console.

"SCEI is a world leader in the computer entertainment market and has long recognized the value of the MIPS architecture. We are proud to be at the core of development of SCEI's outstanding products, helping to enable a rich and rewarding user experience," said Kevin Meyer, vice president of marketing at MIPS Technologies.

About 64-Bit Architecture
MIPS Technologies began developing its 64-bit processor architecture more than 10 years ago, based on the leading-edge RISC (reduced instruction set computer) research of MIPS co-founder John Hennessy, currently the president of Stanford University. Today, MIPS Technologies is the only company that openly licenses 64-bit architecture. It also licenses synthesizable microprocessor cores based on that architecture. More than a dozen leading companies, including NEC, Toshiba, Broadcom, PMC-Sierra, IDT and LSI Logic have successfully deployed the technology in a variety of consumer and networking applications. They include the microprocessor for the Nintendo® 64 and the 128-bit EmotionEngine® processor for Sony Computer Entertainment's PlayStation®2 computer entertainment system. The growth in 64-bit processing is fueled by demand for features such as streaming audio and high-definition video for small and large displays, cryptography enhancements for e-commerce, better power efficiency and battery life in handheld devices, and the convergence of computing, communications, multimedia and encryption in new types of information appliances. The MIPS® architecture has the rare capability of executing 32-bit and 64-bit code, in binary form, on 64-bit processors without the need to recompile. This capability allows system designers to select from a broad range of commercially available 32-bit and 64-bit MIPS code to accelerate the development of high-bandwidth, next-generation 64-bit products.

About MIPS Technologies
MIPS Technologies, Inc. is a leading provider of industry-standard processor architectures and cores for digital consumer and business applications. The company drives the broadest architectural alliance that is delivering 32- and 64-bit embedded RISC solutions. The company licenses its intellectual property to semiconductor companies, ASIC developers and system OEMs. MIPS Technologies and its licensees offer the widest range of robust, scalable processors in standard, custom, semi-custom and application-specific products. The company is based in Mountain View, Calif., and can be reached at +1 (650) 567-5000 or www.mips.com.

# # #

MIPS® is a registered trademark in the United States and other countries, and MIPS64™ and MIPS-based™ are trademarks of MIPS Technologies, Inc. PlayStation and EmotionEngine are trademarks of Sony Computer Entertainment Inc. All other trademarks referred to herein are the property of their respective owners.


www.sony.com (PS3 #1 Developer)
www.ibm.com (Cell Chip)
www.mips.com (MIPS64tm Processor Architecture)
www.toshiba.com (PS3 #2 Developer)
www.rambus.com (Redwood Chip Set, Yellowstone Ram)
 
Re: IBM CELL & MIPS64 Chip!

While this Toxicdude need not post the whole PR release - I must say I've been a bit perplexed by the patent which uses a PPC and not a MIPS64 derivative.

PS. And as a few people here can tell you, before the Emotion Engine was publically unveiled, wasn't Toshiba and Sony calling it a 'Networking" processor?
 
Vince, maybe because that patent has some ties with IBM technology ( Sony didn't invent the Cell architecture )...

Sony has licensed 1-T SRAM, but it doesn't mean we will necessairly see it in PlayStation 3...

Maybe they have plans to replace the PU with a MIPS processors, but IBM would not be too happy and you';d have to port all IBM's tools to MIPS ( regarding the PU )...
 
They might be using their license for 1-T SRAM right now, it also entails a method of implementing DRAM cells in standard logic processes I believe. The default 1-T SRAM interface is never going to be optimal, far from it ... so if you have the resources and willingness to spend them, which is Sony all over, there is little reason to use 1-T SRAM in its traditional form. Of course in the future they will be using Infineon/IBM's eDRAM technology, but does anyone know for sure what they are using now?

The "Cell" patent predates Sony's coorperation with IBM AFAICS.
 
well industry guys talk... and the choice of the PPC processor is suspect... that patent might be done with the IBM approach in mind ( following preliminary talks with IBM ) and then the decision was "ok great approach" and SCE, IBM and Toshiba decided to join together and push Cell in that direction... Sony also knew they could not realize that vision without infringing IBM's patents proabably and that IBM's tech fit the bill perfectly for what they wanted to do...

I think now Sony is using 130 nm e-DRAM from Toshiba as I remember it from a press release...
 
IBM Cell & MIPS64â„¢ Processor Architecture!

IBM Cell & MIPS64â„¢ Processor Architecture!
Sony Computer Entertainment Inc., IBM and Toshiba Join to Develop "supercomputer-on-a-chip" for the Broadband Era

Three Companies to Establish a Joint Development Center in Austin, Texas, USA

TOKYO, March 12, 2001 . . . Sony Computer Entertainment Inc. (SCEI), IBM Corporation (IBM) and Toshiba Corporation (Toshiba) announced today plans to research and develop an advanced chip architecture for a new wave of devices in the emerging broadband era.

Combining SCEI's vision and strong leadership in the computer entertainment world, IBM's unparalleled computer and semiconductor technologies and Toshiba's extensive capabilities in system LSI (large-scale integration), especially for consumer applications, the companies will collectively invest more than $400 million in the next five years to design a "supercomputer-on-a-chip."

Under the agreement, the three companies will establish a joint development center within an IBM facility in Austin, Texas. At its peak, the center will be staffed with nearly 300 skilled computer architects and chip designers dedicated to the development project.

Code-named "Cell," the new microchips will employ the world's most advanced research technologies and chip-making techniques, including copper wires, silicon-on-insulator (SOI) transistors and low-K dielectric insulation, with features smaller than 0.10 microns -- 1,000 times thinner than a human hair. The result will be consumer devices that are more powerful than IBM's Deep Blue supercomputer, operate at low power and access the broadband Internet at ultra high speeds. Cell will be designed to deliver "teraflops" of processing power.

Under the agreement, SCEI, IBM and Toshiba will each manufacture the product for a variety of consumer applications.

"The processor platform that people have only been able to imagine is now going to become a reality," said Ken Kutaragi, president and CEO of SCEI. "The new broadband processor, code-named Cell, that we are going to create, will raise the curtain on a new era in high-speed, network-based computing. With built-in broadband connectivity, microprocessors that currently exist as individual islands will be more closely linked, making a network of systems act more as one, unified 'supersystem.' Just as biological cells in the body unite to form complete physical systems, Cell-based electronic products of all types will form the building blocks of larger systems. SCEI, IBM and Toshiba are mapping out the future of broadband computing."

"We're defining the next era of computing, providing the technology that will bring computer intelligence and network access to a wide array of consumer electronics," said Dr. John Kelly, senior vice president and group executive for the IBM Technology Group. "As a result, IBM's advanced chip technologies are in more demand than ever. We expect a considerable portion of our new, state-of-the-art 300 mm wafer manufacturing facility in Fishkill, N.Y. to be dedicated to this product."

Yasuo Morimoto, company president and CEO of Toshiba Corporation's Semiconductor Company said, "We are very excited by this opportunity to bring all the expertise and leading-edge technologies we have gained in the development of a wide range of system LSIs for consumer applications and to contribute to this next-generation solution. We believe that bringing our highly sophisticated system LSI technology together in cooperation with IBM and SCEI will allow us to create the innovative microprocessor required by the fast-emerging market in broadband networks, and help us establish a leading position in the future digital consumer market."

The expansion of ultra high-speed broadband networks, coupled with advancements in semiconductor technology, is making possible a whole new range of products and services that use the Internet as a source of entertainment, information and communication. These new chips from SCEI, IBM and Toshiba will enable global communication through the broadband network.
 
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