The Technology of a 3D Engine - Part Three

Rodéric

a.k.a. Ingenu
Moderator
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Feel free to give any feedback on part 3 of the series, or previous articles here :)
 
Have only looked at the first page (will read the rest later) but having my hands full with a XNA project I'd say that absolutely the most important part of an "engine" is the object storage, allocation and display management. Using shader A or experimenting with render option B is definitely peanuts compared to this whereas gamers are most interested if the game has AA or uses SMx or whatever end-of-the-line graphical feature.Thanks again Roderic.
 
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