The NEXT LAST R600 Rumours & Speculation Thread

Discussion in 'Pre-release GPU Speculation' started by Geo, Mar 1, 2007.

Thread Status:
Not open for further replies.
  1. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    Notable items:
    • Re-Z :?:
    • Z Range optimisation - one of the patent applications described this, which is a way to improve Z-testing in the hierarchical-Z system, I believe
    • Memory read/write cache for improved stream output performance - not surprising, good to see the theory confirmed
    • Bicubic texture filtering - :lol: someone suggested this when I dug up a patent about texture filtering, seemed unbelievable :!:
    • PCI Express x16 bus (seems to imply it's not PCI Express 2.0)
    http://forum.beyond3d.com/showpost.php?p=972191&postcount=2363

    Andy suggested bicubic filtering a while back. This is the relevant patent:

    http://forum.beyond3d.com/showpost.php?p=972154&postcount=2362

    Jawed
     
  2. Razor1

    Veteran

    Joined:
    Jul 24, 2004
    Messages:
    4,232
    Likes Received:
    749
    Location:
    NY, NY

    From what I know 8.37.4 are the latest and the review drivers.
     
  3. spidy

    Newcomer

    Joined:
    Apr 29, 2007
    Messages:
    7
    Likes Received:
    0
    Slightly?

    1600x1200 4xAA/16xAF
    Prey: GTX 40% faster
    Fear: GTX 26% faster
    Quake 4: GTX 13% faster
    X3: GTX 10% faster

    Sorry, there is no way to call this "slightly".
     
  4. IbaneZ

    Regular

    Joined:
    Apr 15, 2003
    Messages:
    743
    Likes Received:
    17
  5. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    So, no hope for Lanczos, then. :lol:
     
  6. Cuthalu

    Newcomer

    Joined:
    Oct 28, 2006
    Messages:
    118
    Likes Received:
    3
    Yep:
     
  7. neliz

    neliz GIGABYTE Man
    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,904
    Likes Received:
    23
    Location:
    In the know
    I ment that, if DDR3 is enough for the GTX, why would it hurt the XT? the Hello 8800 GTX was ment as "here's another product that's running perfectly fine on DDR3"
     
  8. leoneazzurro

    Regular

    Joined:
    Nov 3, 2005
    Messages:
    518
    Likes Received:
    25
    Location:
    Rome, Italy
    How much a GTS scores at these settings? (and remember that you are talking only about the worst score at every resolution, a fair comparison is an average - and at very high resolution + AA, there's a possibility that XT it's also limited by frame buffer size. )
     
    #5068 leoneazzurro, May 10, 2007
    Last edited by a moderator: May 10, 2007
  9. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    I'm wondering what the performance will be like. Will it be usable?

    Also, is it on top of trilinear/AF or is it instead of? That's my stupid question for today.

    Jawed
     
  10. IbaneZ

    Regular

    Joined:
    Apr 15, 2003
    Messages:
    743
    Likes Received:
    17
    Thanks. :smile:
     
  11. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    It's a planar image resampling (filtering), just like bilinear & etc., it's nothing to do with the higher order of texture interpolation, IMO.
    It's costly, though -- quite a lot of MULs and trig op's per tap.
     
  12. spidy

    Newcomer

    Joined:
    Apr 29, 2007
    Messages:
    7
    Likes Received:
    0
    The 8800 GTS isn't listed in the various tests. Very crappy imo, because the main competitor of the 2900 XT is the GTS, or perhaps the X1950XTX? :D We'll see. If these numbers are real, I dunno what ATI did the last months. The spec of the 2900 XT seems fine, but even the predecessor can compete with this new, high-tech card. Creepy...
     
  13. Razor1

    Veteran

    Joined:
    Jul 24, 2004
    Messages:
    4,232
    Likes Received:
    749
    Location:
    NY, NY

    The GTS is right around the 1950xtx other in games that have heavy shader usage where it pulls ahead by quite a bit. (oblivion is a good example of this)
     
  14. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    So, whenever a bilinear operation is performed, bicubic replaces the bilinear operation? So this works only for bilinear and trilinear filtering?

    Jawed
     
  15. nicolasb

    Regular

    Joined:
    Oct 21, 2006
    Messages:
    421
    Likes Received:
    4
    That's beginning to worry me a bit, too. You'd have thought the 512-bit bus would allow it to narrow the gap between it and the 8800GTX as the resolution/AA/AF goes up; but if anything it seems to fall even further behind. Could it simply be running out of memory when working at very high resolutions? Is 512MB not enough?
     
  16. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    I wonder, if this bicubic resampling is a "full" implementation, does it [the hardware] support programmable coefficients -- say for more blurry or more sharpen output? :wink:
    It could be somewhat "locked" to a MIP level (AF?) and with gradually iteration to sharpen the output texel as the MIP level increases to aid the AF resampling. D'oh!
     
    Jawed likes this.
  17. leoneazzurro

    Regular

    Joined:
    Nov 3, 2005
    Messages:
    518
    Likes Received:
    25
    Location:
    Rome, Italy
    Yes, what I see is that R600 is a card that on paper has way more power of X1950XTX. 25-30% more shader power, texturing power unknown but likely to be at least 10-15% more (if they kept the same R580 units, but they say they are improved). Beefed up ROPS and the bandwidth to feed them.
    So, if it performs in average on par with X1950 XTX, it can be only

    1) ATI made some terrible mistake in designing R600, and there are bottlenecks and chip problems impairing the performance, (i.e. trying to put too many features on it but missing some resouce in one or more fundamental points) or
    2) making a performance driver for R600 is really hard, with very big difficulties due to co-issue erformance penalties, practically needing the driver to be optimized heavily for each game or
    3) both

    And what makes me wonder were the "Preliminary" watermarks all around...
     
  18. Razor1

    Veteran

    Joined:
    Jul 24, 2004
    Messages:
    4,232
    Likes Received:
    749
    Location:
    NY, NY
    hmm that sounds mighty familiar:!:
     
  19. leoneazzurro

    Regular

    Joined:
    Nov 3, 2005
    Messages:
    518
    Likes Received:
    25
    Location:
    Rome, Italy
  20. Jawed

    Legend

    Joined:
    Oct 2, 2004
    Messages:
    11,716
    Likes Received:
    2,137
    Location:
    London
    Or, both the TUs and RBEs are completely new, as well as the ring-bus being heavily revised - and they really haven't got on top of performance for these new parts.

    I'm certainly not excusing them - they've had bloody ages to sort this stuff out.

    Jawed
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...