The NEXT LAST R600 Rumours & Speculation Thread

Discussion in 'Pre-release GPU Speculation' started by Geo, Mar 1, 2007.

Thread Status:
Not open for further replies.
  1. Ailuros

    Ailuros Epsilon plus three
    Legend Subscriber

    Joined:
    Feb 7, 2002
    Messages:
    9,511
    Likes Received:
    224
    Location:
    Chania
    Vivere pericolosamente :p
     
  2. R300King!

    Newcomer

    Joined:
    Aug 4, 2002
    Messages:
    231
    Likes Received:
    5
    Here are some Crossfire % numbers compared to a single XT

    Slide 1.7 Max Image Quality: 16x12 (8xAA 16xAF) with Adaptive AA

    Serious Sam 2 (Shield) - 78.4%
    5Quake 4 (id_demo) - 3%
    Prey (guru3d_5) - 68.6%
    Half Life 2 LC (lc_demo2) - 88.8%
    Half Life 2 EP1 (EP_C17) - 83.6%
    Half Life 2 (prison05) - 74.2%
    FEAR - 77.7%
    Far Cry (research) - 100%
    Doom 3 (demo1) - 65.1%
    3DMark06 - 87.5%
    3DMark05 - 73.9%

    Slide 1.7 average
    Games Crossfire = 76.6%
    3DMark Crossfire = 80.7%


    ----------

    Slide 1.8 HDR Gaming

    Serious Sam2 (25x16 16xAF) - 63.1%
    Rainbow Six: Vegas (19x12 16xAF) - 0%
    Ghost Recon: AW (25x16 16AF) - 86.6%
    Far Cry HDR (25x16 16xAF) - 87%
    ES IV: Oblivion (25x16) - 72.9%
    ES IV: Oblivion (25x16 16xAF) - 79.3%
    ES IV: Oblivion (19x12 16xAF) - 65%

    Slide 1.8 average
    Games Crossfire = 64.8%


    ----------

    Slide 1.9 HDR+AA Gaming

    Serious Sam2 (16x12 4xAA 8xAF) - 80.8%
    Far Cry HDR (16x12 4xAA 8xAF) - 81.3%
    ES IV: Oblivion (16x12 4xAA 8xAF) - 77.1%

    Slide 1.9 average
    Games Crossfire = 79.7%


    Crossfire scaling looks good if these are correct. :)
     
  3. mao5

    Regular

    Joined:
    Apr 14, 2004
    Messages:
    276
    Likes Received:
    5
    hehe today is a leakday
     
  4. epicstruggle

    epicstruggle Passenger on Serenity
    Veteran

    Joined:
    Jul 24, 2002
    Messages:
    1,903
    Likes Received:
    45
    Location:
    Object in Space
    Better than just quoting fud from theInq/fuad. ;)
     
  5. mao5

    Regular

    Joined:
    Apr 14, 2004
    Messages:
    276
    Likes Received:
    5
    yes
     
  6. Subtlesnake

    Regular

    Joined:
    Mar 18, 2005
    Messages:
    347
    Likes Received:
    126
    Maybe they can still keep the overall performance crown with crossfire!
     
  7. Razor1

    Veteran

    Joined:
    Jul 24, 2004
    Messages:
    4,232
    Likes Received:
    749
    Location:
    NY, NY
    Single card mode it seems like its not much faster then the GTS?

    And what the hell they are comparing to a buggy SLi driver? Ya know if nV has fixed SLi by review time......? Whats going to happen.
     
  8. Twinkie

    Regular

    Joined:
    Oct 22, 2006
    Messages:
    386
    Likes Received:
    5
    That was what i was thinking as well. Does SLi even work properly? Im wondering the OS that they used since SLi is non existent in Vista. Some games might work, but others see all sorts of problems.
     
  9. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
    Veteran

    Joined:
    Nov 25, 2002
    Messages:
    2,234
    Likes Received:
    26
    It's most a case of newer AFR profiles ((We saw this with XP too when SLI first came out)) not properly swapping frames. Alot of the XP compatibility tweaks for SLI are slowly making their way in. The 158.XX series fixed most of them.

    Chris
     
  10. Sobek

    Sobek Locally Operating
    Veteran

    Joined:
    Dec 17, 2004
    Messages:
    1,774
    Likes Received:
    18
    Location:
    QLD, Australia
    I was wondering about that too...

    Though you could probably just chalk it down to botchy Photoshop work while he/she/it/whatever was touching up the other part. Still an odd thing to see, what would they be pasting over there anyway? :???:
     
  11. IbaneZ

    Regular

    Joined:
    Apr 15, 2003
    Messages:
    743
    Likes Received:
    17
    Is the 8800 GTS "crippled" vs GTX when is comes to TMU's? Or does it have 32 too?
     
  12. fellix

    Veteran

    Joined:
    Dec 4, 2004
    Messages:
    3,552
    Likes Received:
    514
    Location:
    Varna, Bulgaria
    GTS have 96 shader units, which means 6 clusters * 4 texture unts = 24 (48 bileps) textured pixels per cycle.
     
  13. jamis

    Newcomer

    Joined:
    Oct 10, 2006
    Messages:
    127
    Likes Received:
    4
    Hmm..Maybe they (Ati) screwed up and targeted R600 against chip like this all along?
    Maybe they were fooled and didn't realize it has separate IO chip and thought G80 was going to be smaller....:lol:
     
  14. IbaneZ

    Regular

    Joined:
    Apr 15, 2003
    Messages:
    743
    Likes Received:
    17
    Thanks.

    I guess I should have been able to figure that one out by myself, but my brain is crippled by too much Koskenkorva. :???:
     
  15. Razor1

    Veteran

    Joined:
    Jul 24, 2004
    Messages:
    4,232
    Likes Received:
    749
    Location:
    NY, NY

    I think very few people knew what the g80 was till the last few weeks. But the target always is about x2 the performance of last gen at least at very high settings. So I don't see how ATi would have miss calculated on that.
     
  16. satein

    Regular

    Joined:
    Aug 17, 2005
    Messages:
    483
    Likes Received:
    21
    Location:
    Sheffield, UK.
    I believe they (ATi/AMD & NV) took different design proposal on their GPU. I didn't see any point on how to design your GPU base on the opponent's specification.

    ATi/AMD might believe that the proposal they took will convey a better performance on what they will offer to us.

    Regards,
     
  17. jamis

    Newcomer

    Joined:
    Oct 10, 2006
    Messages:
    127
    Likes Received:
    4
    But they did know that G80 is on 90nm. And on 90nm it couldn't be what it is without the separate IO chip. So who knows..:grin:
     
  18. jamis

    Newcomer

    Joined:
    Oct 10, 2006
    Messages:
    127
    Likes Received:
    4
    Wel OK, just a thought...:lol:
     
  19. compres

    Regular

    Joined:
    Jun 16, 2003
    Messages:
    553
    Likes Received:
    3
    Location:
    Germany
    I don't car eif they are fake, at least I am entertained now lol.
     
  20. PP

    PP
    Newcomer

    Joined:
    Jun 15, 2004
    Messages:
    25
    Likes Received:
    0
    Location:
    Spain
    It's an issue related to Vista and CCC translation to me, it happens in the 2 CCC shots published (+ another one not published).

    PD.: I only received the pics, don't own the card unfortunately.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...