The New and Improved "G80 Rumours Thread" *DailyTech specs at #802*

Discussion in 'Pre-release GPU Speculation' started by Geo, Sep 11, 2006.

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  1. Martin Eddy

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    Man I'm just chomping at the bit to see more info on this beast. :shock:
     
  2. trumphsiao

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    G80 least can be sealed as more than 1.5X times 7950GX2 performance .
     
  3. KimB

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    One thing to be careful of is that if the ALU's do indeed run at twice the clockspeed of the rest of the core, we might hear some pipeline counts that are actually "effective" pipeline counts: that is, there are actually half as many, but running at twice the speed.

    Just food for thought.
     
  4. Razor1

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    This explains the bus size differences from the gtx to the gts, possibly each mini gpu will have access to its own bus. Hmm a ring arrangment for the memory control sounds like a possibility too :smile:
     
  5. trumphsiao

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    no mini GPU. only one die for sure.
     
    #865 trumphsiao, Oct 5, 2006
    Last edited by a moderator: Oct 5, 2006
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  6. Razor1

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    Only in theory, lets see it in real world, driver work is going to be very important specially if they can't get the performance up to that 1.5- 2 times its going to be hard to compete with r600
     
  7. Razor1

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    Oh yeah saying what geeforcer said like the cell for the gpu :wink:
     
  8. Jawed

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    38.4 billion texels per second:
    • 8 non-filtering pipelines, running at 1350MHz - used for vertex fetch, texture buffer fetch, constant buffer fetch = 10.8G "texels" per second
    • 48 filtering pipelines, running at 575MHz - yer "bog-standard" bilinear, trilinear, AF texture pipelines = 27.6G texels per second
    Total 38.4G texels per second.

    Jawed
     
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  9. Geo

    Geo Mostly Harmless
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    "Your first born and droit de seigneur on your old lady". At least until R600 launches. And why not?
     
  10. nutball

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    OK, naive question here, doesn't double-pumping the shader ALUs make the problem of memory latency (effectively) twice as serious?
     
  11. Geo

    Geo Mostly Harmless
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    Okay, now that we appear to have confirmed the 320-bit thing, I want to hear some ideas on wtf this means. What are they doing to accomplish that?

    If GTX has 6x64 with 128 shaders, and GTS has 5x64 with 96 shaders. . .

    Then could we speculate that in the G80 architecture 2x64 memory channels are reserved for common stuff like ROPs, and 1x64 per each group (array?) of 32 shaders?

    If not that, then what?
     
  12. aeryon

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    Frankly speaking, this turn I think it will be hard for R600 to compete with G80 :wink:
     
  13. nAo

    nAo Nutella Nutellae
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    I see what you mean but perhaps there's no direct connection, you need a narrower bus cause you have less ALUs (and TMUs and ROPs probably..).
     
  14. Ailuros

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    We've confirmed something?
     
  15. a688

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    Didn't Intel learn not to do this earlier w/ netburst.
     
  16. Jawed

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    If your design is already fundamentally able to hide all normal cases of latency (e.g. bilinear filtering) then clocking is just a number to play with.

    As far as I can tell it's a matter of register file organisation, versus SIMD-per-clock versus pipeline length, versus thread-control complexity (thread despatch, queues).

    Having said all that, G80 sounds hairy. A whole new kind of hairy. Default-scalar ALUs is, to me, a bigger thing (on this scale) than relative clocks.

    Jawed
     
  17. trumphsiao

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    well you can perceive" ATI 80nm " form RV560/RV570 . both of them are unoverclockable.
     
    #877 trumphsiao, Oct 5, 2006
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  18. KimB

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    I see no difference between double pumping the ALU's and doubling the number of pipelines, performance-wise. Remember that the ALU's themselves won't need to have any direct access to external memory. There is, however, the potential benefit of reduced die size for the same performance.
     
  19. LeStoffer

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    The memory channels are mostly likely not reserved for specific stuff. Each memory channel instead supplies it own 'processor' block that includes everything like ROP, TMU, ALU etc. I now believe in a Cell-like architecture where each of these groups maybe can share some bandwidth on a grand ring memory bus.

    Call it multi-core if you like. :wink:

    G80 GTX = 6 cores
    G80 GTS = 5 cores
    etc
     
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  20. Razor1

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    with the way drivers are right now, the r600 shouldn't have any issue with pumbling the g80
     
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