The Neverending Upscale Discussion Thread * Summary=#457

Discussion in 'Consoles' started by mrcorbo, Aug 3, 2007.

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  1. Hazuki Ryu

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    Oh was it ? i don't really remember kotor on the original xbox though i have the game it's been a long time but if you say so.:)
    Anyway on that subject i'm not even sure if i rather play the upscaled games on x360 or keep them 480p, i don't know if this is what makes the difference but having x360 scaling it to to 720p then having my monitor scaling it to 1440x900 might be making things worse for me.
     
  2. Shifty Geezer

    Shifty Geezer uber-Troll!
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    [modhat]Please don't discuss here whether H3 is right or wrong to upscale.[/modhat]
     
  3. Butta

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    You find that COD4 looks that good? That graphics do look quite nice but low res and jaggy to me. I played after playing Uncharted I found there was a world of difference in image quality.
     
  4. liolio

    liolio Aquoiboniste
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    I don't disagree but it's apple to orange comparison, cod4 engine renders around twice as much frames.
    If you asks me I would tend to think that the cod4 engine could do better than the graphic part of the Uncharted engine (things like animation seems more tied to the cpu) if it had to rendre only half the frames.
     
    #1024 liolio, Dec 20, 2007
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  5. Butta

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    You sure about that? Texture resolution and the amount of texture passes alone seem to be way better in Uncharted. Let alone the amount of geometry, higher quality HDR and motion blur effects... all done at 921,000 pixels per frame compared to 614,000!!!

    I doubt that COD4 uses XDR for texture memory and have no doubt that Uncharted does... also I am certain that post effects are most likely done on Cell as well as well as culling for geometry (in Uncharted). I do not think that COD4 leverages the PS3 architecture at all... otherwise given the comprimises to textures, resolution and geometry, I am certain it could have been done at 720p 60fps (by taking full advantage of the architecture).

    Oh, and it's not a consistent 60fps as well.
     
    #1025 Butta, Dec 20, 2007
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  6. Shifty Geezer

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    I haven't seen COD4, but the texture res in Uncharted is phenomenal. In surface quality, textures and shading, Uncharted is a poster child for how to do these right!

    Edit : A quick check of the topic heading and I see we're not in the Uncharted thread, but the upscaling thread. So this talk ought to be moved elsewhere.
     
  7. Butta

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    Agreed... but it does relate to whether or not upscaling is required in COD4 given other titles (such as Uncharted) that run at 720p native with far better quality overall.

    Kinda on topic :grin:
     
  8. Hazuki Ryu

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    I agree with you on that, i think both consoles could be better on cod4.
    But thats the problem with all multi platform games isn't it? It's rarely done right, and all platforms suffer from that.
    As you guys might have noticed i really don't like that games are coming out lower than 720p, that didn't keep me from enjoying cod4 but still.. doesn't mean i don't care.
     
  9. liolio

    liolio Aquoiboniste
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    I agree with you it's may be not the proper place to discuss this.
    In fact may be this shouldn't even be in the uncharted or why not in the burnout thread as if we go further we could have to speak further about ports form the 360 to the ps3 and the other aroud (maybe worse a thread if we don't turn it into a vs thread ;) may be this is worse a thread to clean this one and the burnout one, so feel real free to move some part of this discussion elsewhere or nowhere if there no real good place for this lol.
    uncharted is render mostly @30fps cod @60fps, in both game the frame rate varies so my point:
    uncharted : 27 630 000 pixels per second (921 000 *30)

    cod4 : 36 840 000 pixels per second (614 000 *60) (ps3 or 360 see the disclaimer)

    Cod4 render way more pixels per second.
    I don't to start a flame war, so :
    [disclaimer] I will consider that with 360 and ps3 version of cod4 equal as the game could have been made as well on the ps3 if the devs have been granted some more time.
    I also think that the engine is far from maxing both platforms.
    [/disclaimer]

    So my point with few adjustements cod4 could render uncharted, @30fps you can do twice as much work on vertex and pixel which would allow for a better looking game.
    Textures in the 360 a version are pretty good but filtering... no need to say more lol
    But texture samplers would be granted twice the time they have @60fps to do textures look up.

    So I really think even if is far from perfect, can handle the graphic part of uncharted engine.
    For others effects if you look at my calculations they some room left to add some more effects (via the flexibility of xenos or extra power of cell depending on where are the pro/con of each system).

    Anyway I real think the port discoussion 360>>ps3 or ps3>>360 is worse a thread as they're some others think to discuss in both Cod4 and burnout for example.
    things like does cod4 use fp10 for lightning free on the 360 but not free if you take in account the framme buffer size? Does the few extra MB available in the 360 could have gone there?We could ask the question about burnout?
    etc. A lot of stuff worse to dicuss, i'm willing to hear more devs speak about this, so far only joker454 has given his opinion in the burnout thread.

    And for the prowess of Uncharted engine as the whole I don't to feel the impression that I try to dismiss it, so I'm done with this.
     
  10. nAo

    nAo Nutella Nutellae
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    It really doesn't work like that, parts of the rendering pipeline don't scale at all, other parts do scale but not in a linear fashion.
     
  11. Butta

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    Liolio... you can't really compare simply by pixels per second output. Otherwise I am surprised you did not mention GT5P as it does:

    1280*1080*60= 82944000 pixels per second in it's 1080 mode.

    There is alot more going on in Uncharted then simply pushing pixels :lol:
     
  12. Neb

    Neb Iron "BEAST" Man
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    Yep pixel numbers aint all, running Crysis at 640*480 or at 1920*1200 one could still be limited by other GPU functions and/or CPU. How many redraws of the same frame to achieve desired results etc, increasing pixel amounts to render amongst other things.

    Still it is hard to say what "much" more is going on in a game vs another one without analyzing what ones sees more indept. Not to forget what really is a games average speed since a game claimed to run at 60fps often "dances" at lower/much lower framerates!
     
    #1032 Neb, Dec 21, 2007
    Last edited by a moderator: Dec 21, 2007
  13. Strange

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    Hmm, not sure about this

    I have the GT5P game in my PS3 right now(imported :p), and I could take a few pictures and upload them here for pixel counting tomorrow or so (really busy today), but so far I havn't exactly seen anyone do a pixel count on the GT5P game itself.

    However, I am expecting the same resolutions as in the GT5P demo.
     
  14. Quaz51

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    yes it's the same
     
  15. Heinrich4

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    Annyone (Quaz51..) know about native resolution (and AA used) of UT 3 for ps3?
     
  16. Quaz51

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    apparently 1280x720 no AA
     
  17. Quaz51

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    Snake Ball PS3 = 1280x1080 no AA
     
  18. macabre

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    Well it`s no game, but could you have a look on the new space scene visualizer for PS3 please ?
     
  19. [maven]

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    That is going to be exceedingly hard, as there aren't any hard edges to be seen. Due to the atmospheric shader, this can probably run without any AA and you still wouldn't notice any aliasing.
     
  20. Betanumerical

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    I have noticed aliasing before, but, my tv doesn't have 1:1 pixel mapping so :sad:
     
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