The Neverending Upscale Discussion Thread * Summary=#457

Discussion in 'Consoles' started by mrcorbo, Aug 3, 2007.

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  1. djskribbles

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    if you look at the latest videos at TGS, they seemed to have added some form of AA in the latest build which is insane if it is native 1080p (1080p/60fps AND AA).
     
  2. Jeff Chen

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    I really doubt if MGS4 can be native 1080p... the screenshots and movies looked too smoothed... also the FPS was really low, like around 20 - 25 fps in the movies... ouch...:sad:
     
  3. Jeff Chen

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    Yes, I recalled someone screaming AA in the forums ;)

    Also the press pics I downloaded from the official sites were dated back to September 4th, that may be an older build without the new fancy features. :roll:
     
  4. djskribbles

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    :???: from the videos i've seen, it looks like its pretty consistent hovering around 25-30fps (mostly at 30).
    as for 1080p, i think some game sites were saying MGS4 is indeed 1080p, but whether its scaled or not is another question.
     
  5. TheChefO

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    Indeed.

    The end result is very nice lighting, but in order to do so, sacrifices had to be made (AA) which IMO, weren't worth the trade-off when they could have had very decent lighting and smoother edges. Combined with the lower rendering resolution, it makes the AA that much more important.
     
  6. swanlee

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    "halo3 isn't 1024, Halo have 1:1 pixel ratio (1138x640)"

    Not sure what the big deal is as much of a graphics freak that I am I think this would fall squarely on the CLOSE enough to 720P to not matter category. Some games have been a lot worse in this respect as to there actual Native Resolution. It was clearly done so to properly fit in Edram.
     
  7. TheAlSpark

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    Quaz: You are now famous at Halo.bungie.org and Voodoo extreme. :lol: I suppose it's just a matter of time before IGN and TXB get wind of it. :lol:
     
  8. persiannight

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    The silence from Bungie on the matter is deafening and to me gives truth to the matter that it is indeed not native 720p.
     
  9. Jeff Chen

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    Totally agreed.

    In fact most native 720p PS3 games do have a sharp pixel to pixel look at 720p, such as the ones you mentioned. Resisntance as well. However some dirty ports don't, such as GRAW2 and Darkness. They look dusty and blurry on a true HD TV/monitor.

    There is a Japanese game Mainichiisshyo, which used to be 720p in the beginning, got upgraded to hardware scaled 1080p from 720p, and then native 1080p after some patches. I could really tell the differences, especially the way some 2D textures were shown - native 1080p is really distinguishable if you view it on a full HD monitor. :grin:
     
  10. scooby_dooby

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    This is what I love about B3D!
     
  11. Carl B

    Carl B Friends call me xbd
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    Let's be sure to keep the thread technical in nature; too many subjective opinions starting to come into it with regard to good/bad/quality and such... I think that's partly a product of the mania this thread is stirring around the Internet. There are other threads for all that.

    Anyway Quaz if we had medals to give out for "efforts in the name of 3D graphics," I think you'd definitely have earned one for all this. I guess you'll have to settle for equal parts fame/notoriety though! ;)
     
  12. Josh

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    This thread is really really awesome. I've only looked through a bit of it, but can we get a thread or database somewhere that details all these games, and at what resolutions and with what effects they're using? It would be a shame for all this information to remain spread out here in this lengthy thread.
     
  13. raikun

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    Okay, had to toss a couple questions out if it's okay...another forum I know of once this news reached them insist that you're all wrong and that Halo 3 doesn't render at 640p, and posted this as reasons.

    I've already addressed the points on that forum, but thought I'd bring it up to see what you here thought. His post reads though -

     
  14. Shifty Geezer

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    Totally wrong as proven in the first line (ignoring the rest of the post being gibberish). Quaz's finding's don't care one jot how much eDRAM XB360 has. They're measurements of pixels rendered versus displayed. The same technique investigates PS3 games which hasn't got an eDRAM limit. If that poster has read every post known to man on the subject, it's a shame he didn't care too much about comprehension ;)
     
  15. TheAlSpark

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    Well, why is he even talking about textures when we're all looking at polygon edges :???:
     
  16. Jeff Chen

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    raikun, as far as I know, normal mapping doesn't change polygons, but only helps rendering better lighting on a fairly flat surface (means low polygon models with better pseudo-lighting effect). Neither can other (layers of) textures change the edges of polygons...

    I may be wrong, but my friend got into Crytek as a modeller because he learnt how to use normal mapping with my help...
     
  17. MJP

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    The Darkness isn't rendered at 720p on the PS3, in fact I'm pretty sure its mentioned somewhere earlier in this thread. :grin:

    As for GRAW2...I haven't seen the PS3 version with mine own eyes but I do know that the PC version uses an edge-blurring filter for "anti-aliasing" which tends to make things just look like a blurry mess, IMO.
     
  18. peddu84

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    hi at all.
    I'm very interested in Quaz51's analisy of native resolution for games of XBOX360 and PS3.

    Quaz51, can you post a list where you report all PS3's and XBOX360's games tested (with the native resolution and AA filtering) ?
     
  19. Strange

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    I think doing a search on his name or reading through this whole thread would give you this answer


    But it would be nice if there was a database on this.
     
  20. peddu84

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    the idea is this.
    It would be very healpful.
     
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