The Neverending Upscale Discussion Thread * Summary=#457

Discussion in 'Consoles' started by mrcorbo, Aug 3, 2007.

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  1. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Halo1 had no bump mapping / per pixel lighting on characters and vehicles, only on static level geometry. You're right about the other stuff though, but I still don't consider it a true showcase of the Xbox's abilities.
     
  2. almighty

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    Other then the resolusion why does Halo 3 have no AA? Did'nt bungie say it was 4xMSAA?
     
  3. almighty

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    Neither would i, if i had to pick the game that i thought showcased what x-box could do i would pick Riddck.
     
  4. Quaz51

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    those photos are my photos with my digital camera and my Halo3 game with my X360 Elite and my Full HDTV :D
    and yes i'm sure it's 640p not 720p, everybody can check it himself
     
  5. Dave Glue

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    Don't recall where they said that, but there's definitely no AA with Halo3.

    I don't notice any motion blurring either - if it's enabled, it's incredibly subtle and does nothing to help the perceived smoothness of animation or turning to me.
     
  6. TheChefO

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    It came way later though. For it's time (key) it was the cream of the crop. I'll also add that texture detail was second to none (again, for it's time).
     
  7. scooby_dooby

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    Splinter Cell 3 was easily the best looking Xbox title. If anything pushed the box, it was that game. Riddick was nice too, but I SC clearly trumped itfor me.
     
  8. joker454

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    Hmm that's weird, I would have expected the opposite situation.
     
  9. kyleb

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    Any chance you could you upload a few?
     
  10. Arwin

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    Surprising for me also ... I would have thought they'd go for 720p out of principle, just to make a statement. But of course they made the right decision - getting a stable 30fps framerate even in most extreme circumstances is much more important for a game like this one with so much competitive multiplayer.
     
  11. djskribbles

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    i have not been following this thread so forgive me if this has been answered. i just did a quick glance through the pages and was surprised to see some PS3 games are being scaled in other ways. i was under the impression that the only scaling the PS3 could do was the horizontal 960x1080 to 1920x1080 method? is any other scaling done with PS3 titles being scaled by software scaling? if so, that would use up some resources (memory, cpu etc) right?
     
  12. [maven]

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    nAo is right. Same sort of motion blur in Halo 3 as in PDZ. Looks like there's an XDK-sample for that then... :p
     
  13. Quaz51

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    one exemple of halo3 edge (i tested several edge with the same result) on my 1080p TV with 1:1 mapping (Samsung "just scan" mode)

    http://upsilandre.free.fr/images/Halo3nativereso.jpg

    it's the same result that Perfect dark (ratio 16/27 for 1080 display or 8/9 ratio for 720 display)
    i tested approximately sixty X360 games (and lot of PS3 games too ), all are 720p except two 1080p (VT3 and NBA street), two 600p (PGR3 and Tomb Raider) and Two 640p (Perfect Dark and Halo3)


    EDIT: the context of the preceding Halo3 edge photo
    http://upsilandre.free.fr/images/Halo3nativeresocontext.jpg
    it's an edge of the sniper rifle
     
    #273 Quaz51, Sep 27, 2007
    Last edited by a moderator: Sep 27, 2007
  14. almighty

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    Call Of Duty 3 and Tony Hawks are then 720p aswel.
     
  15. Neb

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    You forgot to read the part where he says how many games he has tested. ;)
     
  16. Quaz51

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    yes it's surprising, it's the opposite situation in "collin McRae Dirt"
     
    #276 Quaz51, Sep 27, 2007
    Last edited by a moderator: Sep 27, 2007
  17. Quaz51

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    i not tested this games (and no demo on the XBL)
     
  18. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Just want to say thanks for these investigations. They must have taken a whole and made your eyes go all funny, but they're very appreciated for discussing upscaling. +rep! ;)
     
  19. Quaz51

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    I tested the cinema mode and the screenshot tool of the game. I saw (thanks for the "pause mode" on my TV) that they cumulate 49 frames (7x7 grid) for those oversampling screenshots = little more that 17 samples per pixel for the 1080 output screenshot
     
    #279 Quaz51, Sep 27, 2007
    Last edited by a moderator: Sep 27, 2007
  20. Todd33

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    Nice work, keep up the investigation!
     
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