The ATI R600 Rumours & Speculation Centrum

Discussion in 'Pre-release GPU Speculation' started by Arun, Oct 16, 2006.

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  1. TG01

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    I'm very sorry but resizing a 1600x1200 image to a 640x480 size image is equivalent to quite a bit of AA when using the right settings in any graphics program.. isn't it..?!

    I owned a XFX 7800GT prior to my current GPU and getting any decent heavy foliage screenshots above 1024*768 was pure framerate suicide..
    So I really don't know what his point is; maybe playing Oblivion at 1600x1200 on a 7600GT gives execllent ss's at 1fps..?!!
     
  2. Skrying

    Skrying S K R Y I N G
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    Think about the topic for a second....... Okay, the entire point of his post was to show what he thought was beautiful in Oblivion, nothing more. It wasn't really demonstrating the performance besides a joke that its really low on his card. I believe you're reading to much into his post.

    But anyway, this entire series of posts in completely off topic.
     
  3. TG01

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    But I'll refrain from using nomenclature like that in any future post ..
    (An edit feature would prove helpfull.. ;) )
     
  4. Martin Eddy

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    Once you've been around awhile you will be able to edit your posts.
     
  5. CaptainGinger

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    Ah, I was looking at the numbers from the article Jawed linked too. This one I think it was. I was being lazy and just looking at the system details and benchmark results so I didn't notice they were using the new fancy AA, sorry. :(


    Happy new year! :)
     
  6. icecold1983

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    i could post quite a few screens of diff games that look substantially better than that screen. does nvidia have plans to implement that eatm?
     
  7. Sobek

    Sobek Locally Operating
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    You don't have to. Really. If you want to do that, go to Guru3d and spam their Screenshot thread with more Oblivion/Other games' crap, i'm sure they'll just love it! :wink:

    Still pretty sad to see that at what I consider to be my baseline resolution (1600x1200) that even an 8800GTX can produce such lowly framerates. Reminds me of trying to play the original Vietcong on my 9700Pro with 6xTAA and 16xHQAF...practically a slideshow. But honestly, with all the touting of G80 being the bestest mostest amazingestest GPU to date, it really doesn't improve upon things enough to make me even want to give a single hint of a care about it. When it can run pretty much any current game at at least 50fps with the details upped, I might. It's almost as if game developers are intentionally crippling their games' overall performance to incite people to buy the latest and greatest hardware...oh no, conspiracy! Perhaps those companies doing that are on the payrolls, TWIMTBP! :shock: .......or not.

    Erick, do you have Shadows on Grass turned on in that shot? Even when I wasn't particularly close to any grass, it absolutely molested my framerate...i'm talking 40fps with it off, and something like 10-12 with it on. Terrible setting that is.
     
  8. icecold1983

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    agree, visuals arent rly advancing much but performance is declining at an incredible rate. if gpus were stagnant like cpus had been for a few years id blame that, but with such incredible gpu progress i think it comes down to the coding.
     
  9. bloodbob

    bloodbob Trollipop
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    I'll just put forward a possible solution to the 64 TMU 4-VEC= 128 Shader Ops per cycle. Maybe it takes two cycles per Operation :p
     
  10. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    You know.. transparency multisampling works in Oblivion too. It's the same as ATI EATM for the most part and has negligable performance hit. If it were a choice I'd opt for high resolution with transparency multisampling than low resolution with transparency SS. I am surprised that anyone is surprised by the performance hit of transparency SS with a lot of alphas on screen, its very fillrate demanding.

    Chris
     
  11. icecold1983

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    the ss i saw posted in the linked thread looks much better than mtaa. but i sstaa still looks the best in terms of reduced shimmering. i wouldnt say we are so much suprised as disappointed. if r600 lets me run all my games at 1920x1200 with >4xaa and >4xsstaa with 16x af i will definitely be upgrading.
     
  12. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    Like I said. I dont think FSAA + transparency SS with that amount of alpha textures is a reasonable performance expectation. Its going to require alot of fillrate one way or the other.
     
  13. icecold1983

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    if any of these rumors are true r600 might have a sick fillrate. 32 rops at 800 to 1000+ mhz.
     
  14. SirPauly

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    Interesting comment
     
  15. ChrisRay

    ChrisRay <span style="color: rgb(124, 197, 0)">R.I.P. 1983-
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    Whats so interesting about it? Nvidias been offering the transparency multisampling feature for as long as the Geforce 7 series has been available. It has basically no performance hit. Doesnt look as good as transparency SS but its basically free to turn on.
     
  16. icecold1983

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    atis feature adds enhanced alpha detail from the screens ive seen. some part of me is considering it possible that r600 might be significantly faster than g80(~50%) but the other part of me hits me in the head.
     
  17. Pete

    Pete Moderate Nuisance
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    True, but he included the pic as an example of how good Oblivion looks, not how good AA looks in Oblivion.

    Yes, more sarcasm is the correct way out of an ad-hom. Again, the pic was most likely to show what he thought was a pretty scene, and the framerate was to compare to the 8800 and X1950CF and purported R600 #s on the previous page.

    Now, let's get back on-topic, enjoying those in the know nodding, winking, and prodding the rest of us. :)
     
  18. Geo

    Geo Mostly Harmless
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    Well, let's see.

    By my count there are 5 discrete claimed factoids in that line. . . and I'd be willing to bet money at least two of them will prove to be wrong.
     
  19. satein

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    IF (yes a big if) the R600 whatever review recently posted about 22 Jan release might be ture, will the publisher or the web reviewer would get any call from the AMD/ATi soon? Maybe within this first week of Jan? Or any possible time frame? (I have no idea on the schedule on this release or launch even)

    At this period, I don't think we can see the product by that 22 Jan 07 date but if it is in early Feb... it would be a bit possible.
     
  20. KimB

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    Lest anyone thing from the transparency supersampling shot that Oblivion runs slowly on a GeForce 8800, here's a screenshot from my GeForce 8800 GTX at 1920x1200 with 16xCSAA, 16xAF, and transparency multisampling enabled (oh, yeah, and HDR enabled, too):
    http://bubba.physics.ucdavis.edu/~jdick/Oblivion.png

    It's a big file, coming in at 4.4MB.

    Anyway, as far as I'm concerned, the GeForce 8800 GTX is more than fast enough for any game out there today. There really isn't much need to go faster just yet. In a year or two, I'm sure we'll have games where I'll finally have to drop down below 1920x1200 res on my 8800 GTX. But for today's demanding games like Oblivion, it's no problem whatsoever.

    Edit: Hmmm, for some reason the framerate overlay didn't save. It was 31 fps in that shot. But when I tried to take a screenshot with the overlay, it reported '0'.

    Edit 2: Oh, yeah, this is supposed to be about the R600. Given the nVidia G80, performance really shouldn't be the deciding factor for this generation, because the 8800 GTX I have is more than I'm going to need for some time yet. Image quality should be. But the G80 has such great image quality, that I have no idea how ATI could substantially improve upon it.
     
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