The actual UT2003 demo

Discussion in 'PC Gaming' started by demalion, Sep 14, 2002.

  1. Typedef Enum

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    Hey, the Parhelia side of things is shockingly amazing...

    Matrox just released some drivers yesterday, so they may have been preparing for this...and maybe Epic had taken a look @ it over the last few months...

    I just fired up the "old" demo a few days ago, and it was definitely playable, but also fairly slow. I was very worried about it before, but now I'm feeling much better :)

    From what I have seen on the net, the Parhelia will score better when it counts...in the bot-match and/or with higher IQ settings. Enabling FAA doesn't really drag the performance down to an unacceptable level, and you should just see what it looks like :)

    Anyhow, I'm very impressed with the work that Epic has done. It's very clear to me that they addressed a lot of the performance issues with this demo, and I'm sure this will only continue to get better.

    BTW, looking forward to the real game with the 2x detailed textures!
     
  2. Doomtrooper

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    After playing with the Demo last night for a bit I am very dissapointed...this game is not Unreal Tournament...it looks and feels like Quake 4.
    Physics are all wrong, model movement , powerups...everything about it takes away what made UT better than Quake 3..Shock Rifle is slow, Rocket Launcher is ruined...but it looks pretty like Quake 3..

    I certainly hope they fix the Gamplay physics..almost all my Clan Mates agree..Quake 4 feel.
     
  3. Dave Glue

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    Same here. Just seems...dull. I'm not even sure I'll pick it up when it hits the shelves.
     
  4. Reverend

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    Careful now... gameplay has no place at Beyond3D.

    :)

    FWIW, I have never really liked UT nor Q3. Probably since I have no time for "ah, time for a beer and a blast-fest". The two games have their place but not exactly my cuppa.

    Oh, and it looks like Quake4? Really??
     
  5. Tahir2

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    It is a massive improvement on the leaked 927 build. That build had a couple of bugs in it which would slow your whole system down after finishing with a map.

    And it is pretty darn fast on my system at the moment.. but then again it should be:
    P4 2.4GHz overclocked from 2GHz
    GF4 TI4200 (to be replaced or repaired soon).

    I would like the detal textures back.. scouring the .ini file right now :)

    Personally speaking.. it is not UT. I think UT was better gameplay wise.
     
  6. noko

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    Looks OK to me, my GF3 when doing anisotropic filtering seems to lock up the computer peridocally, otherwise relatively smooth. I think I am becomeing CPU limited here more so then Graphic card limited.
     
  7. Babel-17

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    To view your fps hit Tab and then type in

    stat fps

    In the games system folder there is the very neat little program benchmark.exe, be careful with comparisons as results between cards that do/don't support advanced features are not one to one. V5 users might experience better luck using ogl. To use ogl merely change

    RenderDevice=D3DDrv.D3DRenderDevice
    to
    RenderDevice=OpenGLDrv.OpenGLRenderDevice

    in your C:\UT2003Demo\System\UT2003.ini file under the [Engine.Engine] heading. Lol, I keep a shorcut on my desktop. And yes, always keep a backup of that puppy. :)

    I hope this is ok to say, there's imo a good thread over at Slackers on this.

    Edit: Edited for spelling and clarity.
     
  8. Ozymandis

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    I get the same problem on my GeForce3 :evil:
     
  9. Nick[FM]

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    I must admit that when I had played the UT2003 demo for an hour, I had to check if I really was playing UT2003, and not Q3A! :( The graphics are ok (sometimes even great) but not as fab as I expected. The character animations (and physics) are ok too, but still they kinda "glide" all over the place. They lack natural motion.. And the tempo of the game is much closer to Q3A than the original UT.

    Duh.. I hope DE & Epic fix the playability for the final full version. I'll stick with BF1942 for now! :p
     
  10. Doomtrooper

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    Hmmm Worm and Me agree on something [​IMG]

    Btw Reverend I meant the feel of Quake 3...or what Quake 4 in my mind would have looked like.
     
  11. KnightBreed

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    Not that it apparently matters to anyone, but the release notes mention downloading DX8.1b to fix a TnL bug. Man, they weren't kidding. I seemed stuck at <5fps with any details settings. I downloaded 8.1b, and there is a profound speed increase.

    * ATTENTION ANYBODY WITH A NON-HARDWARE T&L CARD (especially Kyro users) *

    Download DirectX8.1b. It worked for me. :)

    Windows 98, ME, and 2000

    Windows XP (the fix is included in SP1)
     
  12. Matt Burris

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    I'm totally the opposite. I despised the original UT, the weapons were severely imbalanced, the physics was stupid, and the graphics was just plain horrible as compared to Q3. I enjoyed Q3 more, but not overly much. I like this new UT, it feels and plays much better, IMHO. :)
     
  13. borzwazie

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    benchmarking

    I like the benchmark utility they put in. Kinda neat how it runs you through several scenarios.

    I got:

    Flyby: 95.820404
    Botmatch: 42.343575

    This is on an XP1600+, SiS 735, a GF3, Win2kSP3, Detonator 40.41's, 512MB ram, all non-o/c'd, max detail, 1024x768x32.

    Game ran great for me, no visual impairments or glitches, framerate stayed high enough for me to wax all j00 fewls :)
     
  14. KnightBreed

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    So the general consensus is:

    1) If you like Q3, you'll like UT2k3.
    2) If you like UT, you won't like UT2k3.
    3) If you like them both (like myself), you'll like UT2k3.
     
  15. Nick[FM]

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    Hummm.. I read that UT2003 "supports" Truform? How do I enable it? I'm too lazy to start looking it.. :wink: Anyone?
     
  16. Ozymandis

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    I believe you need to go into the advanced options. Pull down the console and type "preferences". There's a setting there that is called "N-patches". Isn't that Tru-form?
     
  17. borzwazie

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    edit the ini file, you'll see a line referring to TruForm
     
  18. cellarboy

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    Funny, reading some of the comments on UT2003 really summed up what I was thinking. The game really doesn't 'feel' like UT. I liked Quake3, but preferred UT and this game just doesn't play as well. For some reason too, the graphics were making me feel nauseous while I played. Strange.

    Oh well, at least they fixed the S3TC problem on UT. Back to playing that I guess..... :cry:
     
  19. Nick[FM]

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    I didn't find any mention of the "TruForm", but "UseNPatches=False" was there. I'll turn that to "True" and see what happens. I hope the difference is noticeable in the game!?

    Thanks for the info!
     
  20. jb

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    Sorry I think the game rocks. I loved UT and thats why I am coding mods for it. But UT had lots of short commings. I think this helps to get ride of some and may introduce new ones. People dont like change but change is excatlly what happens in todays worlds. Again the detail on the Anubis map rock. And the rag doll effecs make it oh soo much fun....

    They make use of projectors to help with some really cool lighting effects. The particle system them have is amazing!

    The weapons are not balanced yet but thats why they released the demo to get feedback....

    What was missing is the water effects. You were suppose to be able to shot the water and see ripples. Or walk in water and see ripples...
     
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