WE can expect PS4 and Durango to have hardware customization to fully support OpenGL 4.3 including the ETC2 and ASTC texture compression formats?
Sony allegedly included a volatile bit in the L2 caches to improve compute workload.
By including ASTC they future proof and increase bandwith utilization down the road. Anyone has info about this?
Sony allegedly included a volatile bit in the L2 caches to improve compute workload.
By including ASTC they future proof and increase bandwith utilization down the road. Anyone has info about this?