hi all. first time poster, sometimes lurker here.
a co-worker and i are writing a DX8.1 hobbyist "game" that features "life-like" fish movement. we posted a request on Gamedev.net for some help in testing one of the app's shaders on various hardware so we could see what mods, if any, we would need to make. the guys at Gamedev gave us a good set of numbers but unfortunately many didn't post their "shader off" numbers, which is when the app manipulates the vertices itself and constantly streams a new set to the video card for every frame.
so we thought maybe a somewhat benchmark-oriented site might be interested in helping us out? if you are, the ~400KB app's available for download here. there's been a couple reports of failure and a known issue with the bounding box display that causes the app to crash with some drivers, but that's all the bad news that's been reported. what we're looking for are the number of fish it takes to just drop below 30fps, with the shader on and then again with the shader off. INS adds fish, cap A toggles the shader mode. cap H displays keys help.
thanks.
oh, and if you're interested, here's our current set of numbers, shader off sorted first then shader on sorted:
a co-worker and i are writing a DX8.1 hobbyist "game" that features "life-like" fish movement. we posted a request on Gamedev.net for some help in testing one of the app's shaders on various hardware so we could see what mods, if any, we would need to make. the guys at Gamedev gave us a good set of numbers but unfortunately many didn't post their "shader off" numbers, which is when the app manipulates the vertices itself and constantly streams a new set to the video card for every frame.
so we thought maybe a somewhat benchmark-oriented site might be interested in helping us out? if you are, the ~400KB app's available for download here. there's been a couple reports of failure and a known issue with the bounding box display that causes the app to crash with some drivers, but that's all the bad news that's been reported. what we're looking for are the number of fish it takes to just drop below 30fps, with the shader on and then again with the shader off. INS adds fish, cap A toggles the shader mode. cap H displays keys help.
thanks.
oh, and if you're interested, here's our current set of numbers, shader off sorted first then shader on sorted:
Code:
CPU/CARD Shader Off Shader On
2.4ghz/9700pro: 53 175
unknown: 46 134
2.1ghz/geforce4ti4600: 20 77
1.7ghz/geforce4mx440: 17 27
1.0ghz/geforce2go: 7 10
2.4ghz/9500: ? 42
2.0ghz/geforce4ti4400: ? 67
2.2ghz/8500: ? 54
CPU/CARD Shader Off Shader On
2.4ghz/9700pro: 53 175
unknown: 46 134
2.1ghz/geforce4ti4600: 20 77
2.0ghz/geforce4ti4400: ? 67
2.2ghz/8500: ? 54
2.4ghz/9500: ? 42
1.7ghz/geforce4mx440: 17 27
1.0ghz/geforce2go: 7 10