If the DSP side is in the PS4, it could be secret because it's reserved for Morpheus anyway, so no devs would ever know about it. But Morpheus is now public, and it has an external box to do the processing. It's hard to imagine why they'd still keep this DSP a secret, there's no reason.Dominic Mallinson mentioned TrueAudio. Anandtech said PS4 audio DSP was based on TrueAudio. AMDGaming tweeted "The audio chip on PS4 has TrueAudio technology". No-one's talked about TrueAudio on PS4 in public. The only description we've had about how PS4's audio works is mention of mixing (VGLeaks confirmed by Sony) and talk of GPGPU for audio.
We have to the best of my knowledge zero PS4 games demonstrating TrueAudio technology (spatial 3D in headphones), and a slide from Killzone showing CPU processing 160 audio voices.
We have a VR headset described as featuring HRTF 3D audio yet Sony haven't described PS4 as featuring HRTF.
Does the evidence really weigh in that PS4 has exactly the same audio chip as AMD's TrueAudio GPUs? Or that it just uses the same decompress and mixing engine of TrueAudio but not the DSP side?
If the DSP side is in the PS4, it could be secret because it's reserved for Morpheus anyway, so no devs would ever know about it. But Morpheus is now public, and it has an external box to do the processing. It's hard to imagine why they'd still keep this DSP a secret, there's no reason.
You're right, no-one at the moment really knows. However, there's some evidence to look at. Surely the fact Sony haven't said, "our DSP can do HRTF," counts for a pretty great deal? That's not in keeping with their divulging of PS4's specs, nor their description of Morpheus.Come on... how can it be clear to any of you what the DSP or audio hardware actually is or does? We have no info on it beside "it exists" and can do some stuff. But we don't know if it can ONLY do this and not the other.
Sony have divulged PS4 specs when it suits them or when they felt they need too, such their clarification on the RAM available to games,You're right, no-one at the moment really knows. However, there's some evidence to look at. Surely the fact Sony haven't said, "our DSP can do HRTF," counts for a pretty great deal? That's not in keeping with their divulging of PS4's specs, nor their description of Morpheus.
And the VG leaks documentation all came from early developer documentation, which you wouldn't expect to detail hardware that the developer has no access too. There's no detail on the custom chip/embedded ARM core either but we know it's there.One of the strongest reasons against the DSP is the VGLeak documentation. We know this was valid, yet it doesn't mention a DSP beyond audio decoding and mixing.
One area of confusion though is how Morpheus can handle HRTF accurately. If it is positioning the sounds, it should have access to the all mono samples. Taking Killzone for example, 160 voices at CD quality would need 700 kbps * 160 = 112 MBps, which is too much for HDMI 1.4's Ethernet although possible number of voice could be capped to be compatible? If it hasn't got access to the mono samples, it can only be transforming 5.1 to binaural, which should be an inferior experience unless their engines are Uberclever. Once Morpheus is in the wild, we can determine if the binaural audio is from the PS4 or breakout box, and conclude the audio DSP situation.
It could preload or precache160 voices at CD quality would need 700 kbps * 160 = 112 MBps, which is too much for HDMI 1.4's Ethernet
Can't you, based on a premixed 7.1 signal, reprocess the stream for HRTF audio?
Can't you, based on a premixed 7.1 signal, reprocess the stream for HRTF audio?
It's not "about" downmixing, but it would basically be a sort of downmixing in this case.(it can do that but its not about downmixing really)
Convolution can be used in many kinds of filtering. The same train of thought that says you can record the response of a click in an echoing environment and convolve it with a sound signal to get the reverb result, also says that you can record the response of a click in the human ear and convolve it with a sound signal to get the "HRTF'd" result.convolution is about reverb not hrtf
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