pMax
Regular
If it's in hardware, it should be present in every game, no? Otherwise the hardware is sat there doing nothing.
even if having the hardware, it would not mean it has software and firmware implemented for such functions..
If it's in hardware, it should be present in every game, no? Otherwise the hardware is sat there doing nothing.
There was no need to go to VGleaks for reading PS4 audio block specifications.
http://www.eurogamer.net/articles/digitalfoundry-face-to-face-with-mark-cerny
The problem were people that didn't accept this informations as they were.
13 July 2013, Mark Cerny: There's dedicated audio hardware. The principal thing that it does is that it compresses and decompresses audio streams, various formats...
Can the xb1 do fancy audio effects? ive only heard it has reverb ?as in PS4 doesn't have the DSPs that XB1 has that could do fancy audio effects .
Thief ?I just tried to look up in google for a list of games that use Astoundsound 3D
Why even wait for Sony, when you can implement binaural algorithms in x86 - takes around 7.5% of a single jaguar core at 44.1KHz (32 sample buffers)? It takes even less on high-end haswell 4770 (below 0.8% of a single core). That's a semi optimised SIMD implemtation - yet not many PC games have the feature.
If the DSP weren't being used for voice recognition, yes.Can the xb1 do fancy audio effects?
Notice how carefully does Mark Cerny talk about the PS4 audio hardware: "dedicated audio hardware". He never talks about any real DSP.
I still think that one core of the CPU is permanently "dedicated" to the audio compression and decompression tasks, leaving one core for the OS and the 6 remaining cores for the games.
Ryan Smith said:Continuing our coverage of AMD’s APU13 conference, one of this morning’s keynotes has been from Sony’s VP of Research & Development in North America, Dominic Mallinson. Most of Dominic’s presentation was a recap of the PS4 thus far – including some detail in why Sony went with an AMD APU for the console – but Dominic did throw in one more piece of information on the PS4’s specifications that we haven’t heard before. Specifically, the PS4’s audio DSP is based on AMD’s TrueAudio technology.
Thief ?
That makes it sound like ms have said to devs "heres the dsp, heres a programming guide, we havnt created any effects for you, and if you want an effect your going to have to code it yourselves"
Los Angeles, CA – October 22nd, 2013 - GenAudio is proud to announce the availability of its premier AstoundSound® 3D audio plugin suite for the latest Audiokinetic Wwise 2013.2 release. The plug-in suite is now available for Windows®, Xbox One, and PlayStation®4.
TrueAudio uses Tensilica cores. PS4's audio was 'Tensilica' as are the DSPs in XB1's audio processor. That's as much as any of us know.I wouldn't know if the XBone has a TrueAudio-esque DSP...
TrueAudio uses Tensilica cores. PS4's audio was 'Tensilica' as are the DSPs in XB1's audio processor. That's as much as any of us know.
On the PS4 they have some spare power, GPU side, and my guess is that the DSP is like your typical DSP, and they will use a CUDA like solution for audio -there are audio effects that only work with CUDA on the PC, for instance (tried one yesterday)- , using some specialised libraries made by AMD.Probably they both have and they both do the same. The only difference is that Sony officials did state the name "TrueAudio" as an indicator of what to expect of the audio subsystem's capabilities. I never saw a statement like that from microsoft.
not necessarily.I wouldn't know if the XBone has a TrueAudio-esque DSP, but it probably does and it's probably being used.
GenAudio created AstoundSound as a software solution. No special equipment is required,
not necessarily.
On the PS4 they have some spare power, GPU side, and my guess is that the DSP is like your typical DSP, and they will use a CUDA like solution for audio -there are audio effects that only work with CUDA on the PC, for instance (tried one yesterday)- , using some specialised libraries made by AMD.
I am very curious about what will happen this generation, audio wise.