Supreme Commander @ E3

Discussion in 'PC Gaming' started by swaaye, May 16, 2006.

  1. pcchen

    pcchen Moderator
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    I think the biggest problem could be the amount of RAM.
     
  2. nutball

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    4GB is cheap(-ish) these days and who knows, by early 2007 we may even have a meaningful version of Windows which is capable of supporting such incomprehensibly large memory capacities :twisted:

    With the large number of detailed and individually articulated units moving around, I wonder if this game might be quite stressful for the vertex processor side of the GPU.
     
  3. hoom

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    My 2.2ghz A64 with 1GB RAM manages to get chunky with the original TA when it gets to about 3000 units active at once (with 10000 patch)...

    This of course being part of the absolute genius of that game, that it is even capable of not looking stupid now (eg try playing starcraft now) while producing a better experience over time as you can throw better hardware at it coming up on a decade after release.

    Edit: OMFG I just fired it up on my new 24 inch monitor & its running perfectly happily at 1920*1200!!!
     
    #23 hoom, May 18, 2006
    Last edited by a moderator: May 18, 2006
  4. IgnorancePersonified

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    Was there any info on the machine that was used in the vids? Even if it was cutting edge now that will be common come release time.

    Ohhh ... please say he said "Dual core support" somewhere in there. Pretty please with finely crushed cpu's on top.
     
  5. swaaye

    swaaye Entirely Suboptimal
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    TA doesn't need much RAM. It uses about 200MB at most. Prob with TA is the load on your CPU scales to like infinity with that many units. The game is entirely software rendered. and you are running it with like 100x more units than they designed it to run. TA has to be the only game from '97 to push modern CPUs. :)

    Too bad the source was never released by the evil corp that owns it. We'd prolly have a HW T&L engine by now if so.
     
  6. hoom

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    I always thought it had some limited form of hardware rendering?
    Back in the days it used to be RAM limited when I had 256MB, will check again now...
     
  7. swaaye

    swaaye Entirely Suboptimal
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    It uses Directdraw. That's about it. TA Kingdoms added some limited D3D usage. The reason TA didn't use D3D was that it was slower than software because the 3D accelerators back then (basically Voodoo1) couldn't work with many small triangles well enough (or so I read somewhere once).
     
  8. nutball

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    Yeah that's what makes me think that SC might be vertex limited. Sure modern GPUs are inifinitely more powerful than Voodoo was, but then there's always the temptation for the devs to increase the number of vertices by infinity * 2 to compensate.
     
  9. swaaye

    swaaye Entirely Suboptimal
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    Well that machine they were using to demo it was running it extremely well. And, considering the game is probably graphically feature complete for the most part, and it's about a year off yet, I think we'll probably be good to go on release. We'll have G80s and R600s to burn through it with if necessary. I wonder if it'll be dual-core friendly. Poor TA was and is (!) so CPU bound cuz of all the AI, pathfinding, and graphics.

    I have an Opteron 165 @ 2.6 with 2GB of PC4000, with the 24" Dell LCD. TA supports all resolutions your video card reports so I can run the game at 1920x1200. It is so impressive to see a game that old running like that. I first played TA on a Pentium II 266 with 64 MB and still today I can max out my system with the game by scaling up the gameplay! It definitely sucks down everything the comp has when I get 2 AIs going with thousands of units.

    I could load up StarCraft with its tiny maps, miniscule unit limit, annoying overly limited resources and resource mgmt, and resulting relatively insignificant battles, all forced to run at 640x480. It's just shocking to compare. And StarCraft came out about 6 months after TA (Spring '98 vs Fall '97)! I'd almost say the two games are in different genres, actually. They play a lot differently and people have a really tough time figuring out TA for the first time.

    Chris really had a vision for that game. He ruined Tiberian Sun for me cuz he had changed my expectations for it so much. If he can equal the style of the original at least, and add modern tech and successfully integrate his new ideas, this game should be very nice indeed.
     
  10. Maintank

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    I thought this game was due out by the end of the year?
     
  11. Kurt

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    Thanks for the vids. I'd rep you if I could :)

    The problem with OTA is the pathfinding AI gives out way before you reach any theoretical unit limit. You'll end up with tons of units blocking each other or ignoring orders.

    Still, I get smooth gameplay with my 2.4GHz A64 @1280x1024 but with lots of units ON SCREEN it does get slightly choppy eventhough the game runs happily at speed +10 without automatically scaling back.

    Interestingly there was an attempt of a remake in OpenGL (not SPRING! mind you) that used the the original resources still in 2D but with Zooming, so actually 2.5. It took care of the drawing problems (non-scaling GUI etc) but unfortunately was just a proof of concept. IIRC, the author mentioned that he would have needed full source to turn this into anything meaningful.

    Another thing, TA apparently doesn't like A64's C&Q. It runs at 998MHz if it's turned on which gets pretty jerky at some point. Runs fine otherwise.



    I remember in October '97 holding two boxes in front of me. The other one was AoE. Guess which I got :D

    Looking forward to SC!
     
  12. Maintank

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    OT: C&Q, never got it to work with anything. When I installed the driver + let it run it didnt matter which game I was playing, it always ran the processor at half the clockrate.
     
  13. hoom

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  14. IgnorancePersonified

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    Intsall the driver but put it into desktop mode and not the one they tell you. Install CyrstaCPUID(I think @work ATM) and set up your options for delay time, multiplier, vcore etc . Still yet to have a problem with C&Q and any game or applictaion with this combo + Gives a lot of control in room that hits -5 to 50c ambient.
     
  15. Guden Oden

    Guden Oden Senior Member
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    Too bad it's on fricken' fileplanet though.

    Anyone got a mirror that doesn't require yet another useless registration to work?
     
  16. hoom

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    Use the Fileshack one (though, I'm just about finished the third download that better friggin actually play this time)
     
  17. Farid

    Farid Artist formely known as Vysez
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    That's one of my most anticipated PC game. All the previews I read about it made it sound better and better each time.

    By the way, for the TA fans on the board, you might want to check the Open Source Spring project.

    http://taspring.clan-sy.com/

    [​IMG][​IMG][​IMG]

     
  18. nutball

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    Awesome. Is it me or is there something screwy with the shadows in some of the earlier sequences? They look all blocky and pixelated. Maybe it's just not finished yet.
     
  19. hoom

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    Is TA spring properly playable yet?
     
  20. stisoas

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    yeah

    yeah , definitly !
     
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