Super Mario 64 (90s artworks renders) vs Super Mario 3D World

Discussion in 'Console Gaming' started by xaeroxcore, May 19, 2015.

  1. xaeroxcore

    Newcomer

    Joined:
    Aug 1, 2014
    Messages:
    66
    Likes Received:
    4
    Cheers to everyone!

    I finally had the opportunity to play Super Mario 3D Word on Wii U, and i´m certainly amazed by the quality of the graphics of the game, specially in the artwork, colour fidelity,brightness and lighting departments.

    But my question is: have Nintendo finally reached (or surpassed) the graphic detail of that 90s artwork renders that came out to promote Nintendo 64 games with the real time graphics of Wii U´s Super Mario 3D World ?

    In my opinion, strictly geometry wise still that old renders seems to manage higher poly counts that the real time 3D World graphics. But in textures and lighting the Wii U game is wide ahead of the Super Mario 64 artworks, and this aspect, complemented by the high geometry of the real time Wii U game make look 3D World greater than the old renders. But..what do you think?

    Compare it by yourself!

    [​IMG]


    VS.


    [​IMG]
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...