Substance Painter and Cage baking

Discussion in 'Tools and Software' started by StakanPortveina, Mar 26, 2021.

  1. StakanPortveina

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    Is it possible to make Substance painter to use cage meshes separately by mesh name? Same as it uses names for high and low poly. By default it seems to mess up my cages so the result is awful. I can bake normal maps in blender, but the problem is that it's a long story of baking meshes one by one.
     
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