Street Fighter IV & Resident Evil 5 (PC!) dated

Discussion in 'PC Gaming' started by Richard, Nov 4, 2008.

  1. Sinistar

    Sinistar I LIVE
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    SCORE: 11416
    AVERAGE: 149.00FPS
    OS: Windows Vista(TM) Ultimate
    CPU: Intel(R) Core(TM)2 Quad CPU Q9450 @ 2.66GHz
    Memory: 8190MB
    Graphics Card: ATI Radeon HD 4800 Series
    Display Setting: 1920x1080 60Hz 8xAA

    Crossfire HD4850
     
  2. Bludd

    Bludd Experiencing A Significant Gravitas Shortfall
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    Funny, It Worked Last Time...
    Try with no AA.
     
  3. Sinistar

    Sinistar I LIVE
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    Without AA

    SCORE: 21886
    AVERAGE: 231.04FPS
    OS: Windows Vista(TM) Ultimate
    CPU: Intel(R) Core(TM)2 Quad CPU Q9450 @ 2.66GHz
    Memory: 8190MB
    Graphics Card: ATI Radeon HD 4800 Series
    Display Setting: 1920x1080 60Hz
     
  4. Bludd

    Bludd Experiencing A Significant Gravitas Shortfall
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    Funny, It Worked Last Time...
    Thanks. Almost the same as for me, almost double the score.
     
  5. Silent_Buddha

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    Interesting. And poop had to rerun all benchs. Running prototype in the background lowered average FPS by about 22-25.

    OS: Windows Vista(TM) Ultimate
    CPU: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
    Memory: 8190MB
    Graphics Card: ATI Radeon HD 4890 (default clocks)

    All runs were with all settings at higheast values.

    1920x1200 0xAA 0xAF Windowed
    SCORE: 12796
    AVERAGE: 135.99FPS

    1920x1200 0xAA 16xAF Windowed
    SCORE: 12805
    AVERAGE: 136.14FPS

    1920x1200 0xAA 16xAF Fullscreen
    SCORE: 13066
    AVERAGE: 140.13FPS

    1920x1200 8xAA 16xAF Windowed
    SCORE: 7953
    AVERAGE: 100.39FPS

    1920x1200 8xAA 16xAF Fullscreen
    SCORE: 7514
    AVERAGE: 91.54FPS

    2560x1600 0xAA 16xAF Windowed
    SCORE: 8012
    AVERAGE: 116.65FPS

    2560x1600 0xAA 16xAF Fullscreen
    SCORE: 8512
    AVERAGE: 127.66FPS

    2560x1600 8xAA 16xAF Windowed
    SCORE: 5208
    AVERAGE: 91.17FPS

    2560x1600 8xAA 16xAF Fullscreen
    SCORE: 4915
    AVERAGE: 82.68FPS

    Notes: AF doesn't seem to impact framerates. In fact turning off texture filtering consistently slowed down the system by about 0.5-0.9 FPS. Not sure what's going on there. So didn't bother posting any other scores with texture filtering off.

    Interesting: 4xAA is only about 1-3 FPS faster than 8xAA depending on resolution. So again didn't bother posting those scores.

    Odd happenings: With 0xAA I get more FPS fullscreen. With 8xAA I get more FPS Windowed. This happens across all resolutions. What the heck?

    More oddities: Screen tear is MUCH worse fullscreen than it is windowed with vsync off.

    Thoughts: I get the feeling I'm more CPU limited than GPU limited. If I get the time I may overclock my CPU to 4.0 Ghz and see how the numbers change.

    [EDIT] - Looking at Sinistar's post confirms what I felt, the benchmark is WAY more CPU limited than GPU limited. And takes advantage of more cores.

    Final Thoughts: At least on Radeon 4890. You're better off running in a window if you play with AA. Then again, with Vsync on, it's not going to matter one way or another. I couldn't find a way to drop FPS below 60. As you can see 82-83 FPS was as close as I could get. :D

    sonix666: Did you turn off vsync and have framerate variable for benching?

    Regards,
    SB
     
  6. Sinistar

    Sinistar I LIVE
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    for the fun of it, I just over clocked to 3 Ghz a 12% increase but only saw a 4% increase in score and 5% in frame rate.
     
  7. Silent_Buddha

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    Interesting so maybe more a case of multiple cores than just pure CPU speed?

    Regards,
    SB
     
  8. Davros

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    strange I get zero screen tear
     
  9. pjbliverpool

    pjbliverpool B3D Scallywag
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    Interestingly, I get higher framerates (by a decent sized margin) by setting AA, AF and vsync through the control panelrather than in game. I'm not sure which setting is having the effect but clearly the games implementation of one isn't as efficient as NV's drivers.

    Its over a 10% in performance.
     
  10. embargiel

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    Yeah, I don't think jaggies were that big of a problem for this game as well. I guess I might be able to get console's performance by toning down some effects, reducing resolutions, and turning off AA, but I'm too lazy to play around with the settings now.
     
  11. Silent_Buddha

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    You guys are blind. ;)

    Jaggies were driving me bonkers without the AA enabled. Only time I didn't notice them "that much" with 0xAA was when the benchmark was going at over 130 fps and I could barely focuse on anything. Was still quite annoying even then on the hanger level where Cammy was fighting that other girl however, even at insane rendering speed. :)

    Regards,
    SB
     
  12. Mobius1aic

    Mobius1aic Quo vadis?
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    Interesting note, setting the graphics to minimum without a draw style and with the background enabled (it's not rendered at low setting, but is with high) and the game actually looks like the original 2D one since it of course lacked all the cell shading present at higher settings in SF4. Very interesting to watch.

    Anyone have any ideas what the equivalent console settings would be? Always fun to compare multiplatform title performance across the board. Also I must note how ROP dependent the game is. Going from max settings at 1280 x 800 with no AA to 2x AA killed my framerate from ~80 FPS to about ~50 FPS. Changing the resolution brought about drastic changes too. I guess it's from insane amount of texture details in the characters and environment forcing the ROPs to work harder.......

    Either way, it's a very well made benchmark, and I hope it becomes a regular in computer/graphics card benching. The varied render styles are a nice feature too (don't know if the console versions have this), reminds me of the various render modes in the original Far Cry. Cartoon FTW!

    I wish someone would tickle my senses with some benchmarks using low end Shader Model 3.0 GPUs. Be interesting to see how they put out, especially at lower settings and resolutions. Either way, I think Capcom has a real winner here on the requirements scale, hope it sells well, since the requirements are not that high by today's standards, and anyone with a Radeon HD 3200 bare minimum should have a good experience with SF4.
     
    #72 Mobius1aic, Jun 19, 2009
    Last edited by a moderator: Jun 19, 2009
  13. pjbliverpool

    pjbliverpool B3D Scallywag
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    Agreed. As far as i'm aware they didn't change anything for the PC version apart from adding the different rendering styles so max settings on the PC at 720p is potentially comparable to the console versions. Unless anyone knows differently?

    Yeah I noticed a huge drop in framerate when going from 1360x768 to 1680x1050. Not sure its a ROP issue though since the consoles are already massively ROP limited compared to PC's. I'm wondering if there is something about the game thats simply highly optimised for 720p (and similar resolutions) because of their console roots.

    Yeah its a great benchmark. Unfortunatly (kind of) performance is so high that I doubt it will make it into many review suites. And yeah the render styles are PC only.
     
  14. Neb

    Neb Iron "BEAST" Man
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  15. pjbliverpool

    pjbliverpool B3D Scallywag
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  16. DeadlyNinja

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    I have a very modest PC, and I can't believe how insanely fast the game runs with v-sync turned off!

    At first, I had it off, and I got around 80 FPS at 720p 2x AA and 16 X AF with my 8800GS. I noticed there's a lot of screen tearing during the fighter gathering part of the demo, so I turned on v-sync and ran it again. I had a respectable 59 fps, but HOLY CRAP, the game practically felt like it was running in slow-mo compared to v-sync off. Normally, I thought games with over 60 fps made no real difference, but for SF4, it was like playing Street Fighter 2 Turbo vs regular SF2.

    I don't give a crap about screen tearing now. Besides, it only happened during a non-gameplay section of the benchmark. I want Street Fighter 2 Turbo speed, baby!!!
     
  17. Neb

    Neb Iron "BEAST" Man
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    hah and I who tought 60fps was fast enough. Disabling vsync and giving me beyond 100fps it is like fast forwarding a movie at high speed! Get all dizzy!
     
  18. DeadlyNinja

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    You should see SF2 Turbo with 10 star setting! Ok, so that's actually unplayable, but v-sync off really looks and felt like the right speed for Street Fighter. Then again, you have 20 frame more than me. Maybe it'll run even faster. That would be insane.

    This is honestly the only game I've ever seen where beyond 60 fps had any meaning.
     
  19. Bludd

    Bludd Experiencing A Significant Gravitas Shortfall
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    Funny, It Worked Last Time...
    No AA, texture filter off.
    SCORE: 23234
    AVERAGE: 245.49FPS
    OS: Windows XP Professional
    CPU: Intel(R) Core(TM) i7 CPU 920 @ 3.2 GHz
    Memory: 3064MB
    Graphics Card: NVIDIA GeForce GTX 285
    Display Setting: 640x480 60Hz

    I seem to be CPU limited here and on my system (at least according to Process Explorer) it only uses two cores.
     
  20. Sinistar

    Sinistar I LIVE
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    default settings:

    CPU 2.66

    SCORE: 27821
    AVERAGE: 266.63FPS
    OS: Windows Vista(TM) Ultimate
    CPU: Intel(R) Core(TM)2 Quad CPU Q9450 @ 2.66GHz
    Memory: 8190MB
    Graphics Card: ATI Radeon HD 4800 Series
    Display Setting: 640x480 60Hz

    CPU 3.2

    SCORE: 31646
    AVERAGE: 311.53FPS
    OS: Windows Vista(TM) Ultimate
    CPU: Intel(R) Core(TM)2 Quad CPU Q9450 @ 2.66GHz
    Memory: 8190MB
    Graphics Card: ATI Radeon HD 4800 Series
    Display Setting: 640x480 60Hz
     
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