I'm developing graphics applications for the Dell PDA's, specifically for the models with the Intel 2700G graphics accelerator (MBX based graphics hardware). According to the white papers on tile-based rendering published by PowerVR (who developed the MBX technology), stenciling is supported and it's certainly supported by OpenGL ES, but when I try to query for a config, I can't find out that supports a stencil buffer. Anyone have any idea if this graphics implementation actually supports stenciling? Also, I've had issues trying to read from the framebuffer using glReadPixels. Does anyone have any experience with graphics programming on these devices?
Thanks.
Thanks.