Steep Parallax Mapping

Discussion in 'Rendering Technology and APIs' started by zsouthboy, Nov 7, 2006.

  1. zsouthboy

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  2. Rodéric

    Rodéric a.k.a. Ingenu
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  3. Cal

    Cal
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    Usually this kind of per-pixel displacement map algorithm cannot be anti-aliased (MSAA), that's the main reason why they're not popular in video games. This one doesn't look like an exception too. SSAA is ok to make a demo, but definitely a no no for an actual game.
     
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