It's difficult to find PC game benchmarks of Vulkan/DX12 games where they're running on a ~2.7 GHz CPU. Most of the rule-of-thumb of games being GPU bottlenecked is working on the presumption that the CPU isn't unusually old or under-powered. Even in the cases of lower base clock laptop CPUs, (or high core count HEDT CPUs) they still benefit from good boost clocks. I'm wondering for platform hardware like Stadia if they're opting to lock the cores at 2.7GHz in order to keep perf profiling predictable and not contend with clock speeds varying based on what workload might be occurring on adjacent VM sessions.
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