Splinter Cell Pandora Tomorrow demo available

Discussion in 'PC Gaming' started by zsouthboy, Mar 17, 2004.

  1. zsouthboy

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  2. zsouthboy

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    haha...

    Average Wait:
    25 minute(s)
    You've Waited:
    1 minute(s)
    Approx. Download Start:
    CLICK TO DOWNLOAD
     
  3. rainz

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    Good news ! in 22 mins here! 8)

    RainZ
     
  4. epicstruggle

    epicstruggle Passenger on Serenity
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    :( unfortunatly my sis651 integrated graphics solutions isnt good enought to power this game.

    epic
    later
     
  5. fallguy

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    0 wait, and 8 mins to download.

    Thats why I pay $7 per month to fileplanet.
     
  6. zsouthboy

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    meh, i'd just save my money dude.... but i'm cheap :)

    Okay, played a little of the train level... its hard.

    Antialiasing is disabled, even when forced through driver.

    The shadows work correctly on my 9700 (unlike the shadows in the first game).

    It was playable at 10x7 at high detail settings for me... not quite as smooth as i'd like, but playable.

    Any other thoughts?
     
  7. fallguy

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    To me its worth $7 per month. Id like to think my time is worth at least that. No looking for a link, and fast speeds. At less than a trip thru Burger King.. its worth it to me. :)

    I thought it was ok, like you said, AA doesnt work just like the first game. Id like some more options on how to complete an objective. They make it seem as though its wide open, but its really not. They make you do it how they want it done.

    Performance did seem less than what I thought it would be though.
     
  8. Pit_Viper

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    I loaded the demo up, and played with it for a minute or two - here are my quick, minor observations:

    Having played the first game with a Geforce 4 Ti, I am pleased to see that proper support for non-nVidia cards appears to have been implemented. Also, the shadow resolution appears to be noticably higher with the Radeon 9800 in this game than it was in the original Splinter Cell PC (from what limited experience I had with the original Splinter Cell with a Radeon 9800).

    The night vision mode appears to be a bit more pixelated than I remember it (maybe the detail settings do not actually affect anything at the moment, as they appear to have affected the render target size in the original Splinter Cell, at least on a Geforce 4 Ti).

    Perhaps I am a bit picky, but it appears that the depth-of-field effect is still missing from the night vision mode.
     
  9. zsouthboy

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    Yeah, I found that if I didn't do exactly what they wanted, instant mission failure! I thought they said they were going to fix that!
     
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