Splinter Cell: Double Agent...coming soon

Discussion in 'PC Gaming' started by Cartoon Corpse, Oct 19, 2006.

  1. Polygon Crusher

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    OK I am finished with my testing.

    D3Drv.dll error happens if your monitor Hz is more than 60 for the resolution the game tries to start with (the game chooses the desktop resolution as default first time you start).

    Second if you choose to start the game with the same resolution as desktop (if your desktop resolution is 1024x768 then you cant use this res in the game). This may not happen with all systems.

    The game is hardcoded for 60Hz, tested it on 2 comps.
     
  2. Polygon Crusher

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    I tested today the xbox360 version at my local store and the textures are not as high res as the PC version and the game has a LOT of tearing (vsync off). Also the framerate is mostly under 30fps, more like 20-25fps mostly. Im surprised that the xbox360 version has a lot of framerate issues. The ligthning is the same in both.

    So after configuring and testing the game this is my settings and fps, will soon post screenshots.

    1280x720 60Hz, HDR off, anisotropic filtering at 8x, AA at 4x, VSYNC on and the rest on highest. Driver settings are HQ no optimizations, transparency filtering supersampling, gamma correct AA, tripple buffering on and the same for the splintercell4.ini file.

    my fps goes from lowest 22-60fps and averages at 27-30fps. I may say that TS filtering works on my comp if supersampling is used but not with multisampling.

    Fraps didnt want to output the fps so.. and sorry for the size but this is the size fraps gave me on the screenshots but just imagine a little more shimmering and its as real.
    40fps
    http://i18.photobucket.com/albums/b113/Polygon_crusher/SplinterCell42006-11-1016-31-24-75.jpg
    26fps
    http://i18.photobucket.com/albums/b113/Polygon_crusher/SplinterCell42006-11-1016-33-35-89.jpg
    26fps
    http://i18.photobucket.com/albums/b113/Polygon_crusher/SplinterCell42006-11-1017-11-06-92.jpg
    25fps
    http://i18.photobucket.com/albums/b113/Polygon_crusher/SplinterCell42006-11-1017-11-51-42.jpg
    :grin: :grin: :grin:
     
    #142 Polygon Crusher, Nov 10, 2006
    Last edited by a moderator: Nov 10, 2006
  3. Polygon Crusher

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    Yes the xbox360 version uses 4xMSAA.

    "
    #if XENON
    #define XENON_COMPILER_BUG 1

    // !!! The definition of this macro must agree with the one in D3DDrv.h
    #define X360_USE_4XMSAA 1

    #endif

    "
    Lol what the hell does HLSL shaders for xbox360 have to be in the PC version as well as the ini files for all console versions?:shock:
     
  4. TheAlSpark

    TheAlSpark Moderator
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    That's how multiplatforms usually go. They don't normally take the time to remove all irrelevent code. You'd probably see that happen for all of the splinter cells and any Unreal Engine game that's been on multiple platforms.
     
  5. Crusher

    Crusher Aptitudinal Constituent
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    You haven't got a clue how 3d applications work, and your eagerness to download any random piece of crap 3rd party "utility" to try and do what you don't understand is proof of this. Games do not read the registry to find out what refresh rates your monitor supports. They enumerate valid adapter display modes by querying the display device.

    What your little 3rd party program does is attempt to override the application's normal method for setting the refresh rate, which contrary to what you imagine can and often does have problems. Just read their FAQ if you want another example of a game it causes problems with at non-60Hz settings.

    Uninstall that piece of crap program, reinstall your video card drivers and monitor drivers, and edit your config file like I told you to begin with. I'm sure it will work fine. And stop installing useless crap on your computer.
     
  6. Skrying

    Skrying S K R Y I N G
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    Refreshforce is far from a crap program, but whatever...... Many games do not behave properly when it comes to refresh rates. Even current and popular games for some reason want you to run at a mind numbing 60Hz, Refresfhforce often does work and does the job well and is a very useful program for us who want to play a game without throwing up.
     
  7. Crusher

    Crusher Aptitudinal Constituent
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    Except that in this case it caused the game not to run at other refresh rates, which I think you can agree is a worse outcome than simply running at 60 Hz.

    You can also override the refresh rate for all DirectDraw modes in DxDiag (More Help tab, Override button). This has apparently worked for some people who couldn't get it to work with the ini setting.
     
  8. Skrying

    Skrying S K R Y I N G
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    Which makes it a crap program how? You made a blanket statement about a program because it causesd an issue with the game. Of course that might happen with the nature of it, they say that themselves. That however does not make it a crap program, as I use it very often, especially with older games where its a life saver.
     
  9. groper

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    This part of my post was a kind of jocular remark for 8800 and you adduce the history of Galduta in response ?
    I dont know what are you smoking but please, dont quote me again while you are under the influence of this stuff.
     
  10. Polygon Crusher

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    Obviously you have reading problems, I said I removed the register settings Refreshforce changed so that it was as it wouldnt be installed. This DID NOT HELP. The ini file string you mentioned DOES NOT WORK with this game (but works with UT2003/2004 and maybe others). The game WANTS only resolutions with 60Hz. I have tested it on 3 different computers and 2 of thoose computers dont have refrehforce installed.

    1. The game starts the first time (and until you change resolution ingame) with the same resolution as the desktop.

    2. The first computer had a desktop resolution of 1024x768 with 85Hz, the game got the D3Drv.dll error, changing the Hz to 60Hz made the game start correctly.

    3 The second computer had an LCD connected to videocard with DVI contact wich also means it can only do 60Hz at all resolutions, the game started ceorrectly.

    4. Third computer (the one I use), started at any resolution as long as the Hz was 60. If I changed it either with refreshforce or without to higher Hz I got the same D3Drv.dll error.

    Game that refreshforce caused problems for me was BF2, becouse BF2 wants to start for the first time at 800x600 a 60Hz. But becouse refreshforce is used and locked the Hz for that resolution to say 75Hz the game wont start. By locked I mean that it makes windows and games believe that it is the only Hz rate supported by the monitor and or videocard. This is of course used becouse otherwise Windows XP will reset the Hz setting for the resolutions when you change resolution.

    THIS IS SIMPLY fixed by going into refreshforce and set the Hz for res 800x600 to 60Hz, thats all and the game start and then you change the resolution to another one and it will read whatever Hz rate is set for that resolution.

    "Uninstall that piece of crap program, reinstall your video card drivers and monitor drivers"

    Are you sane?
    I can get any resolution to work, I just set them to use 60Hz in refreshforce. BUT I WANT TO GAME WITH a Hz rate of 75 and BUT THE GAME DOESNT SUPPROT Hz rates above 60.

    End of discussion.:lol:
     
    #150 Polygon Crusher, Nov 11, 2006
    Last edited by a moderator: Nov 11, 2006
  11. Galduta

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    HDR+AA not work in my 1900 xtx , and the game not run in my 8800 GTX :grin: :twisted:
     
    #151 Galduta, Nov 11, 2006
    Last edited by a moderator: Nov 11, 2006
  12. mao5

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    What a pity, HDR+4xAA works perfectly on my X1900GT

    [​IMG]
     
  13. Galduta

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    Record you a video - with Fraps - with HDR+AA , turn off the HDR and capture new video . Encoding with WinAVIVideo Converter- for example- in WMV9 Quality or h264 with MediaCoder for example.
     
  14. Cartoon Corpse

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    i wish mine would arrive already! im in the mood for sneaky guns. take a G3 break.
     
  15. Cartoon Corpse

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    holy fucking helll. get this game. gorgeous. as long as you get "plays perfectly on your machine" by their evaluation. shang hai fireworks...


    not sandbox (I LOVE) though decent illusion...PLUS quicksave (as usual from splinter)..

    quality offering...you should so this....or you must be retarded.

    this is like step up from nightfire, SOF1&2, Max Payne(s), etc.

    QUALITY. (not a G3, but along the MP lines)

    they sure have a thin line of hardware support. byut i liek that . im rich BIATCH!
     
    #155 Cartoon Corpse, Nov 19, 2006
    Last edited by a moderator: Nov 19, 2006
  16. TheAlSpark

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    there are quite a few bugs though. Like.. .falling through bridges/railings (invisible hole in the floor), and some issues with using the combination lock or trying to make those mines later on.
     
  17. Cartoon Corpse

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    i like the combination lock technique (had to figure it out on my own....key= right,left, right....not spin spin spin)..

    i love the hacking thing too. got better when i figured i could 'chase' the static numbers down in the columns.

    im at the making mines stage now...took 3 tries (got 9 once! argh!)...then i realized i didn't get the voice print i needed (trigger, trigger!), so i had to reload...that's where i quit sat night...(a little buzzed)

    i like the mechanics. have had no falling through bridges/floors yet.

    nice break from gothic3.
     
  18. Cartoon Corpse

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    oh... i may have found the combination (safe cracking) bug....the tumblers won't tumble when pressing the correct keys (left/right)....well i could sort of make it work (staccato alternating 'd'/'s' or 'a'/'s'), but even then, i couldn't get the tumbler to turn green...or succeed)
     
  19. Cartoon Corpse

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    Patch 1.01 is out (gamespot)....no word on what is fixed so far.
     
  20. John Reynolds

    John Reynolds Ecce homo
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    I'm semi-interested in this game but haven't seen in available at any store since getting home from vacation.
     
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