Splinter Cell: Double Agent...coming soon

Discussion in 'PC Gaming' started by Cartoon Corpse, Oct 19, 2006.

  1. Polygon Crusher

    Banned

    Joined:
    Feb 9, 2006
    Messages:
    119
    Likes Received:
    5
    Location:
    In the clouds
    Yes this game is horribly optimized. Becouse it uses SM3.0 doesnt mean it is automatically super optimized. As for the "next-gen setting" in the menu all I can say about this is.....
     
  2. Bagel seed

    Veteran

    Joined:
    Jul 23, 2005
    Messages:
    1,533
    Likes Received:
    16
    Personally I'm having a great time with SCDA.. I think it's the best time I've had playing any of the SC games. Graphics and art-wise it just looks more appealing to me than CT. Character models don't look as freaky and shader use seems more subdued or not as jarring.

    The controls and animation is impressive, as always. Kojima really needs to look at SC as an example for how to do lifelike animation and transitions.

    Gameplay I found much more interesting than past SC's. Mostly due to the locales and environments not just being bases or boring office buildings. I'm really enjoying the hideout levels and how you can choose what tasks you want to complete. And the plotline being more interesting helps too.

    I seem to be getting much better performance after the patch, and I'm running at max settings too on a 7800GS+. Too bad it still crashes sometimes. Crashes aside, the game looks and plays very well IMO.
     
    #122 Bagel seed, Nov 10, 2006
    Last edited by a moderator: Nov 10, 2006
  3. groper

    Regular

    Joined:
    Nov 12, 2005
    Messages:
    439
    Likes Received:
    8
    Location:
    Attica Land
    If you go back and look again my post you will see that i said "aside from the shadows". I finished today the game and aside from the shadows it makes chaos theory to look like a joke because it is a FAR AND AWAY BETTER looking and more demanding game .
    It has much bigger polycounts , environments , number of enemies , modern shading effects and everything aside from the shadows looks much better than the old crappy chaos theory.
    Here you can see some comparisson screenshots (post No5)
    http://www.beyond3d.com/forum/showthread.php?t=34226&highlight=splinter+cell


    I didnt know it because i have the 360 version. You mean that it loads while you are playing or just it has big load times at the begining of the each level ?

    From what i know Both versions have basically the same material with only the difference of HDR+4xAA and some PP effects.
    I finished the game today and i saw the unreal engine 2 with big fonts at the gredit titles :smile:
    Now i simply cant play again chaos theory because after what i saw at this game , chaos theory graphics and atmosphere wise looks like Neanderthal to my eyes.
    I think that you overexaggerate a little. I bet that soon they will realese some patch who will make things alot better.
     
  4. Skrying

    Skrying S K R Y I N G
    Veteran

    Joined:
    Jul 8, 2005
    Messages:
    4,815
    Likes Received:
    61
    Umm, so your experience has been with the Xbox 360 version of this game and not the PC? What about your experience with CT?

    :roll:
     
  5. groper

    Regular

    Joined:
    Nov 12, 2005
    Messages:
    439
    Likes Received:
    8
    Location:
    Attica Land
    Its optimazed for Shader model 3.0 but not like a console of cousrse. Definitely the game has better optimization than other very demanding games like Call of Juarez who really shucks in terms of performance.
    Again you fail to understand that the game has very demanding graphics. If they add HDR+AA the only that you can have is a view-master framerate. If you want higher resolutions+HDR+AA+PP effects+impressive shading effects+decent framerates at the same time just do what everyone (included me) does. Wait for dx10 cards
    As i said they are almost the same so why this silly question ? :roll:
     
  6. Skrying

    Skrying S K R Y I N G
    Veteran

    Joined:
    Jul 8, 2005
    Messages:
    4,815
    Likes Received:
    61
    You clearly have a lack of understanding.

    If the framerate is acceptable or not is completely up to the consumer, not the developer. They went out of their way to prevent a user with a X1K series card from being able to use HDR+AA in there game, and it most certainly was NOT them deciding it would cause low framerate.

    Secondly, the versions are not the same. I'll put your comments aside now. You do not even have experience with the version of the game we are talking about. There are a number of differences, such as the fact that a computer user can select his/her settings, a computer user can have a varied system of components and therefore might run into certain issues, etc.
     
  7. groper

    Regular

    Joined:
    Nov 12, 2005
    Messages:
    439
    Likes Received:
    8
    Location:
    Attica Land
    Yeah for one more time devil developers want X1K users to not be able to use HDR+AA...
    Well i am a x1900 owner and i tell you that theories like this do not make sense at all. If you want to continue with this kind of arguments , please feel free to visit sites like sillyconspiracytheories.com
    If both versions are not the same then tell me their differences because anyone can see from Galduta's screenshots and videos that each version is almost self-shame with the other.
    You continue to not make sense. Where did i say that a computer user cannot choose his settings and what this has to do with the fact that both versions are almost same ?
     
  8. Topman

    Newcomer

    Joined:
    Oct 16, 2006
    Messages:
    73
    Likes Received:
    5
    HDR+AA works with the 1.01 patch.
    At least, a X1900XTX can use HDR + AA 2X (X1950 PRO perhaps?)!

    It's time for GF8800!

    bye
     
  9. poopypoo

    Veteran

    Joined:
    Jun 14, 2005
    Messages:
    1,026
    Likes Received:
    13
    Location:
    Hong Kong
    Max settings? At what resolution?:eek:
     
  10. Galduta

    Veteran

    Joined:
    Apr 13, 2004
    Messages:
    1,046
    Likes Received:
    7
    HDR+ AA can be selected in the panel of settings.The HDR +AA is working, but randomly. The panel of settings of game does not work correctly, is very difficult to select settings. In two videos that I have put he sees the HDR+AA is perfectly working, but in other occasions he does not work.

    I have the two versions, and believe that the PC, - in one hight end computer - is seen better, - if the HDR+AA is working -. Better textures and AF for example.

    This this captured of hi-res a video of the 360

    [​IMG][​IMG][​IMG]

    [​IMG][​IMG]


    I speak of a Crossfire, a SLI or one 8800. The 360 version is optimized very well for the characteristics of the 360 .Great use of HDR, 2x 4xAF, AA 2 -, it is seen very well. The version of PC with HDR have many jagies, too many.
     
  11. poopypoo

    Veteran

    Joined:
    Jun 14, 2005
    Messages:
    1,026
    Likes Received:
    13
    Location:
    Hong Kong
    oh bah... that would have been too easy. Yay! AA+HDR! :D
     
    #131 poopypoo, Nov 10, 2006
    Last edited by a moderator: Nov 10, 2006
  12. Skrying

    Skrying S K R Y I N G
    Veteran

    Joined:
    Jul 8, 2005
    Messages:
    4,815
    Likes Received:
    61
    I was kidding about the conspiracy theory, I thought the blah blah blah gave that away, I guess I was wrong. I even suggested other much more reasonible reasons for the exe name lock earlier in this thread!

    To address the point of arguement, the game is not some prime example of good game coding, far from it. It suffers from numerous bugs and the performance is not where it should be for the graphics delievered. Of course its the best looking Splinter Cell game, did you expect them to downgrade? But its not so impressive that I'll excuse the lacking performance. I also strongly disagree that the game is designed around PC use, its not. It might have started on an engine years ago that was made for the PC, but this games highest selling platform is consoles and therefore long ago they started optimizing for consoles, not PCs.
     
  13. Galduta

    Veteran

    Joined:
    Apr 13, 2004
    Messages:
    1,046
    Likes Received:
    7
    360 - Left - and PC - Right -


    [​IMG][​IMG]



    [​IMG][​IMG]


    [​IMG][​IMG]

    Tomorrow better and more , maybe with
    one 8800 gtx
     
    #133 Galduta, Nov 10, 2006
    Last edited by a moderator: Nov 10, 2006
  14. Crusher

    Crusher Aptitudinal Constituent
    Regular

    Joined:
    Mar 16, 2002
    Messages:
    869
    Likes Received:
    19
    Have you stopped to think that this "refreshforce" program you're using is the problem, and not the game? And that perhaps the only reason the game runs at 60 Hz is because that's the only refresh rate it will work with your 3rd party program at?

    Try disabling this refreshforce program and use the DesiredRefreshRate setting in the SplinterCell.ini config file to set the desired refresh rate. And next time think about what you're doing before you start critizing the game for not working with whatever random crap you have installed that is designed to completely alter what the game is doing.
     
  15. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    uh... yeah, you might actually want to try the game without using refreshforce. It's unreasonable to blame a new game for not working with such 3rd party software. Funny how you're the only one who has complained about it. Heh.
     
    #135 TheAlSpark, Nov 10, 2006
    Last edited by a moderator: Nov 10, 2006
  16. Bagel seed

    Veteran

    Joined:
    Jul 23, 2005
    Messages:
    1,533
    Likes Received:
    16
    1680x1050. Theres a bit of hitching though.. like when I enter a big room sometimes, which is probably cos I only have 1gb ram. Taskmanager showed ~750mb in use whenever i checked.
     
  17. Polygon Crusher

    Banned

    Joined:
    Feb 9, 2006
    Messages:
    119
    Likes Received:
    5
    Location:
    In the clouds
    Crap?
    Obviously you are a newbie, games arent supposed to change the Hz for what it wants but rather it is to read from the registry what Hz is set for specific resolutions and use that Hz rate or show you the different Hz supported for that specific resolution and then you choose. I have over 20 games installed and no one is making any problem with the Hz settings fixed by refreshforce.

    Dont you think I restored my default settings via refreshforce (as good as uninstalling it) and used the MS control panel for refreshrates?
    DesiredRefreshrate doesnt work with this game.
    Refreshforce is a program to set fixed refreshrates for different resolutions. This is of course if you want 1024x768 to use 75Hz and 800x600 to use 100Hz. The problem with windows is that if you set the Hz in the regular way for a resolution then when you switch resolution either in a game or in windows then the Hz will be reseted to 60 for all but the current resolution used.:grin:
     
  18. Polygon Crusher

    Banned

    Joined:
    Feb 9, 2006
    Messages:
    119
    Likes Received:
    5
    Location:
    In the clouds
    How many have the game for PC at this forum and writes in this thread?
    Head over to UBI forums to see some others with the same problem.

    Not all people use refreshrate fixers becouse most have LCD and use DVI to connect to the videocard and that means that you cant have more than 60Hz (but it is diffrerent from a monitor and doesnt present shimmering). So then all resolutions will be 60Hz and the game will work!
     
  19. groper

    Regular

    Joined:
    Nov 12, 2005
    Messages:
    439
    Likes Received:
    8
    Location:
    Attica Land
    At first your latest video grabs are missing tons of information and detail from the original picture.
    For expample:
    video grab [​IMG]

    screenshot: [​IMG]

    Second the AA is 4X and not 2X . As for the AF , my understanding is that , like other ubi's console games , SC uses some adaptive level of AF. That means that you may have 4X in one scene and 8x In another one. It depends on the bandwidth requirements of every given scene.
    Also i cant see where did you see the better texrtures. They look the same to me.
    As for the hdr , it is good but not that great. For instance GR:AW make a better use of hdr .

    No sh!t bro :grin: . And after tomorrow even better and even more(than 8800) with a R600:razz:
     
  20. poopypoo

    Veteran

    Joined:
    Jun 14, 2005
    Messages:
    1,026
    Likes Received:
    13
    Location:
    Hong Kong
    I think he was being literal. He usually is. Speaking of which, how about giving the man some respect for contributing what he did? Either contribute yourself or stfu for once.There does seem to be some quality inconsistency, however, on the PC shots. The snow level looks comparatively nice, but the others don't. Aside from AA, the game also seems to have wildly different lighting between the two versions (a complaint about several past SC's too).

    Edit: on second glance, a couple of the other PC shots still look nicer than the 360 ones. Aside from AA...
     
    #140 poopypoo, Nov 10, 2006
    Last edited by a moderator: Nov 10, 2006
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...