Splinter Cell: Double Agent...coming soon

Discussion in 'PC Gaming' started by Cartoon Corpse, Oct 19, 2006.

  1. Galduta

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    Sorry kyleb the two versions have differences. For example, in the room of the first mission dont have the same light, and the map not this illuminated equal - 360 version used more the hdr.

    This part is similar - I think - . See the shadow sampling and resolution

    [​IMG][​IMG]

    And this part ... maybe , but I believe that the textures are of greater resolution

    [​IMG][​IMG][​IMG][​IMG]

    My 1900 xtx run 15-20 fps alredy at 1080 p - to kill aleasing .
     
    #81 Galduta, Nov 6, 2006
    Last edited by a moderator: Nov 6, 2006
  2. kyleb

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    Do you understand what this means?:
    I think there is a language barrier here.
     
  3. Galduta

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    If, I understand it. This capture does not have HDR surely .

    http://img140.imageshack.us/img140/8779/splintercell42006110401pc9.jpg

    Not is my system :oops: . It is not easy to put the settings in the game. Really there are no differences in the first mission except AF and AA and maybe,the textures resolution

    In my system

    [​IMG]

    excep ..It is not seen within the crane, and all the map is more dark

    [​IMG]

    The shadows have the same bad quality .

    [​IMG]

    [​IMG]

    Yes :oops:
     
    #83 Galduta, Nov 6, 2006
    Last edited by a moderator: Nov 6, 2006
  4. poopypoo

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    I APPRECIATE THIS COMMENT!! Sadly, it's surprisingly common >_<;;;
     
  5. Sobek

    Sobek Locally Operating
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    Don't be embarassed Galduta, no one's picking on your language skills. It's annoying to assume that everyone should know english perfectly, but that we shouldn't have to understand anyone elses language (most certainly not aimed at you Kyle). Your english is more than fine, I understand what you're saying :wink:
     
  6. Crusher

    Crusher Aptitudinal Constituent
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    I used to run 1280x1024 on my 3:4 CRT monitor all the time. Games that allow you to choose the aspect ratio independently of the resolution are a good thing.
     
  7. mao5

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    newest progress, my friend cracked the SCDALauncher.exe, force it to load Oblivion.exe instead of SplinterCell4.exe, but there's no HDR+AA on Catalyst 6.10, at same time, there's HDR+AA in Oblivion using Catalyst 6.10, I will try Chuck 6.6 later.



    [​IMG]
     
  8. Galduta

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    :razz: :razz: :razz: :razz:

    With the 6,10 the trick does not work in COJ and SCCT . .Use the 6.8 or previous ones
     
    #88 Galduta, Nov 6, 2006
    Last edited by a moderator: Nov 6, 2006
  9. mao5

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    6.6 faild
     
  10. kyleb

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    Sure they are, and I use 1280x1024 with my 16:9 display in some games that keep the aspect ratio and the resolution independent as increscing on vertical resolution helps mask alaising, However, it looks to me that the engine is rendering those 1280x1024 shots at 5:4 dispite the fact that the option menu claims 4:3.
     
  11. kyleb

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    Nice, that explains the missing radiator and such. Any yeah, I think the first shot there is missing HDR, but in both the lighting looks much less yellow than the 360 version. As for texture resolution, I was looking at the details in the floor tiles to make my comparison, but looking around a bit more the character model textures do look notable sharper in the PC shots.
    Curious, the windows have glass in them where as on the 360 they don't. I can't tell from the shot, is that glass translucent at all?

    Oddly though, the first shot doesn't show the staggered dithering like what is seen in the picture I took of the 360 version, but the second shot does. Regardless, I think everyone can agree that the shadows are rather disappointing, especially after the nice soft shadows in Chaos Theory. I'm not sure what UBI Shanghai's fixation is with blocky shadows; after what they did in Pandora Tomorrow and all the in-game advertising being done, I can't help but wonder if they are pimping for Lego Corporation. :p

    As for the language barrier comment, I don't mean that as critisizm or anything of the sort as your grasp on English is far better than my grasp on any other language. I'm just saying that I'm still not clear on what you meant by "Sorry kyleb the two versions have differences" and I'm still lost on what you intended with your "the old commercial trick" comment as well.
     
  12. ZoinKs!

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    It's deja vu all over again.

    I've not been impressed by the decisions Ubisoft has made for shader support. And this isn't the first time they've done this.

    One of the prior Splinter Cells had support for PS 1.1 and 3.0 but not for 2.0. This was when the 6800-class were the only sm 3.0 cards out. x800-class users had to settle for sm 1.1.

    iirc, ati converted the sm 3.0 code to 2.0 and a patch went out that allowed sm 2.0. Other then hdr, it looked identical to the sm 3.0 path.
     
  13. Maintank

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    A64 3000 and P4 3Ghz are what, 3 years old? The range of video cards they list should be fine on any casual gamers machine.
     
  14. kyleb

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    Minus the x800 users.
     
  15. Galduta

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    7950 G2 settings ??

    [​IMG]

    1900 xtx all settings maximun, AF 16X HQ

    [​IMG]

    My framerate ? ..bufff about 15fps
     
    #95 Galduta, Nov 7, 2006
    Last edited by a moderator: Nov 7, 2006
  16. poopypoo

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    Damn, looks pretty sweet except for no AA...
     
  17. mito

    mito beyond noob
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    anyone here tried this game with a laptop version of the 7800gtx?

    :|
     
  18. Polygon Crusher

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    Galduta could you be so kind and see if it is possible to play the game without HDR and if there then is an option (or being able to force it through CP) to enable AA?

    Becouse I have a Geforce card and prefer AA instead of HDR.

    Many thanks!
     
  19. mao5

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    no AA at all, no matter HDR or not.
     
  20. karlotta

    karlotta pifft
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    Or NVDA is stopping the usage of stuff with there "resolve" and all the games with the issue are NVDA payola games...hmmm
     
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