Splinter Cell: Double Agent...coming soon

Discussion in 'PC Gaming' started by Cartoon Corpse, Oct 19, 2006.

  1. mito

    mito beyond noob
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    I just read that laptop versions of 7800/7900 are not supported!!!!!!!!!!!

    sux!
     
  2. TheAlSpark

    TheAlSpark Moderator
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    It probably means they didn't have an army of $2000 laptops to do QA testing, hence mentioning that they'd probably work, but at the same time they won't help you if you've got problems.


    It seems like they're using an enhanced iteration of the Chaos Theory Engine? (Still has its roots in UE) Wonder if ATi is willing to come out with a driver to enable HSM again (and also HDR+AA) :p
     
  3. Bludd

    Bludd Experiencing A Significant Gravitas Shortfall
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    Funny, It Worked Last Time...
    Hey, maybe they use non-square pixels to achieve that aspect ratio with that resolution. :D
     
  4. LocutusX

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    Well, I was a big fan of the previous SC game, so I think I may be able to finally justify moving up to a Socket 939, PCI-Express-based system.

    Yeah, still a few notches behind "cutting-edge" and perhaps even "obsolete" but it's really the PCI-express that I'd be going for. Can't do sh*t with my AGP-slotted Socket 754 system, even if the CPU power is more than enough. :(
     
  5. Kaotik

    Kaotik Drunk Member
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  6. niwei_123

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    NO WAY!
     
  7. Galduta

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    The name cannot be changed. Is pathetic and dirty the commercial reason for UBISOFT and MS - and ATI and their contract of the 360 -. Call of Juarez perfectly works with HDR FP16+AA changing the name to the EXE. In this game they do not want to allow it by dirty reasons. For a year it has been buying my 1800 XT with support HDR+AA, and later my 1900xtx. Multinationals of the demon.

    And sorry for my english

    pd / Call of Juarez HDR FP16 +AA HD videos

    http://rapidshare.de/files/32325516/Oblivion_2006-09-05_12-24-03-70.WMV 25 mb

    http://rapidshare.de/files/35117425/Call_of_Juarez-_paseo_a_caballo.WMV 80 mb

    http://rapidshare.de/files/32164879/Copia_de_Oblivion_2006-09-05_11-49-01-64.WMV 20 mb

    http://rapidshare.de/files/32262466/Copia_de_Oblivion_2006-09-05_11-52-01-48.WMV 20 mb

    http://rapidshare.de/files/33967041/Oblivion_2006-09-05_12-27-08-17.WMV 126 mb
     
    #67 Galduta, Nov 5, 2006
    Last edited by a moderator: Nov 6, 2006
  8. Skrying

    Skrying S K R Y I N G
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    I very highly doubt ATi would ever have anything to directly do with this, and I extremely doubt Microsoft even has anything to do with this. Its crazy to think the companies would do that. What would they have to loss? That's right nothing! The only way this is related to HDR+AA on ATi cards would be if the game is a TWIMTBP game, and therefore Nvidia would be the one preventing such action.

    Other than that, I could see it having things to do with preveting cracks, hacking, and other such things.
     
  9. Galduta

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    I have the version of 360 and run without AF , with the shadows in the middle or under - pixelation - and surely the textures in the middle also. It is the old commercial trick of always - like in Oblivion -.
     
  10. AlexV

    AlexV Heteroscedasticitate
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    Bahh, I don`t have Chuckalysts installed in order to check it out...will eventually get to it though. It`s quite stoopid to write in the readme that AA and HDR can`t be enabled as there are no cards supporting it...at least keep quiet and leave it out, like the Gothic dudes did, but don`t write crap:)
     
  11. kyleb

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    The 360 version most certianly has AF, and if there is higher resolution textures and shadows in the PC version then no one was running them in any of the screenshots I have seen.
     
  12. kyleb

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    Not strange at all when look look at the 'supported llist' which only mentions SM3 cards.
     
  13. kyleb

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    Heh, I don't even know where to find the Chucked 6.8's these days as ATI does't keep them around, let alone where to fine ones modified to install for an x1950xtx. I hope ATI can come up with something to get this working right with Double Agent and Chaos Theory as well.
     
  14. Galduta

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    maybe AF 2X , AF 4X .


    pc shadows

    http://img140.imageshack.us/img140/8779/splintercell42006110401pc9.jpg

    Run the 360 version please and see the shadows in this room - first mision - ;) . version 360 seems SC or SCPT in old radeon .But this discussion displeases to me .Stop .
     
  15. AlexV

    AlexV Heteroscedasticitate
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    I kinda doubt it...remember that a long time ago, it was under consideration to implement the Chuck patch in the driver not as an Oblivion only solution, but as a general trick for enabling AA with FP16 titles?(at least that was my understanding of it) A billion driver revisions later, it`s quite clear that that particular option is out of the question, and that it`ll remanin an Oblivion only thing.

    And I also can`t say I blame them for it...I do blame them for lacking nV`s resolve when it comes to convincing devs to enable/disable/implement stuff.
     
  16. kyleb

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    Heh, at this point I'm not even sure if you are trying to say the PC version has better or worse shadows than the 360 version. As far as I"m considered they are both crappy, with the 360's just looking a little different but not rightly better. And the as for the texture resolutions, best I can tell they are the same. However, I do notice some detail lacking in the PC shot; here is a picture of the 360 version for comparison sake:

    http://www.sunflower.com/~kyleb/sc360.jpg
     
  17. Skrying

    Skrying S K R Y I N G
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    Interesting, the Xbox 360 screen certainly looks better. If a bit over bright (you know, the typical HDR which is crap!).
     
  18. kyleb

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    It doesn't look that bright in person, the lighting does look different than the PC shot but the absurd overbightness in my 360 picture is because I didn't bother with tweakin the lighting in the room, the camera settings, or doing any post processing correction. I can run though all that real quick if you'd like a better example of the difference in lighting; but what I was actually pointing out is the radiator, the bulletin board, and the stains on the floor and the wall which are all missing in the PC shot. Perhaps the PC shot is showing the game with the options turned down?
     
  19. Skrying

    Skrying S K R Y I N G
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    Yeah, the detail difference really is large. I'm curious to know the settings on the PC version also. There's no reason why those should be missing unless its a setting issue.
     
  20. mao5

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    chuck and rename not working in SCDA, so no AA, no AA+HDR
     
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