Sony to Showcase High-Speed "Cell Computing Board (prototype)" at "SIGGRAPH 2007"

Discussion in 'CellPerformance@B3D' started by one, Aug 1, 2007.

  1. one

    one Unruly Member
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    http://www.sony.net/SonyInfo/News/Press/200708/07-070E/index.html
     
  2. Freak'n Big Panda

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    Ooh cool. I wonder if this solution will gain any traction in the market. Good to see sony is putting some spare ps3 parts to goo use though, they probably have a fair amount of inventory
     
  3. one

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    For sure! Maybe it's the same machine as the PS3 devkit with more RAM loaded.

    Interestingly it's from Sony Electronics, not Sony Computer Entertainment. From the SIGGRAPH site
    http://esub.siggraph.org/cgi-bin/cgi/idEDetail.html&CompanyID=180
     
  4. john8

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    What price point could they sell this at and who would buy it?
    At $10,000
    · A few research groups looking to evaluate technology

    At $5,000
    · Offline rendering machine?
    · PS3 game developer prototyping box.

    At $2000:
    · Every PS3 game developer’s desk.
    · About 100 Universities would create HPC or game development classes around it.
    · Cut into the Cell blade where cost is a factor.

    It seems it would have to find a point between IBM/Mercury blades and PS3/Linux .
    Also in that space would be G80/Cuda cards.

    I would have my own use for it but I must wonder if it has a market.

    So who would buy this and why?
     
  5. Titanio

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    Sort of sounds like a PS3 equivalent to the PS2's GSCube project, though interestingly not lead by SCE this time as mentioned.

    Will be interesting to see!
     
  6. patsu

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    Cool ! Reminds me of my project in the early 90s. We needed to process a huge amount of data from a Radar station and display them onto a 2K x 2K raster screen. Naturally we were bottlenecked by the CPU then.

    The Cell Computing Board would be an interesting and viable solution today.
     
  7. Arwin

    Arwin Now Officially a Top 10 Poster
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    Interesting here is that it seems they now have libraries to use the RSX for calculation and processing stuff rather than just displaying. Or is this nothing special? I thought it was interesting anyway (it stood out as it was mentioned specifically in the bullet points)
     
  8. Vitaly Vidmirov

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    I wonder how open will it be. If ever.
     
  9. sunscar

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    Alright, now for an obvious series of questions...

    Who here is going to SIGGRAPH next week?
    Who plans to come within close orbit of this showcase?
    Who plans on returning said prescious cargo of SIGGRAPH dirt back to terra-firma?

    Finally... Am I the only one who sees a couple of these stuffed into a QS20 blade-center - Something of a computing cluster and visual cluster all in one? Because in all honesty, that sounds like the intention to me, and if that's on the mark, it sounds like an honest crack at finally realizing the GSCube concept - Built modularly, one blade at a time.
     
    #9 sunscar, Aug 2, 2007
    Last edited by a moderator: Aug 3, 2007
  10. Simon F

    Simon F Tea maker
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    I am.
    Probably not. I usually just attend the papers sessions.
     
  11. Urian

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    I believe that it will be a PS3 but with huge amounts of RAM (2GB), BluRay Recorder and at least 2 HDD inside the case.
     
  12. one

    one Unruly Member
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    http://news.sel.sony.com/en/press_room/b2b/broadcast_production/display_systems/release/31008.html
    http://news.sel.sony.com/en/press_room/b2b/broadcast_production/display_systems/release/31006.html
     
  13. Vitaly Vidmirov

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    IBM on siggraph: Raytracing with 14 CELLs (112 SPUs)

    http://gametomorrow.com/blog/index.php/2007/08/01/off-to-siggraph/

     
  14. Nesh

    Nesh Double Agent
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    Thats exactly what came in my mind as well :)
     
  15. one

    one Unruly Member
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    http://journal.mycom.co.jp/articles/2007/08/24/siggraph08/index.html

    Zenji Nishikawa does reporting for the demo, apparently photo was only permitted from the outside of the booth.

    RSX diagram (host/FE -> geometry -> raster -> fragment shader/texture -> ROP, plus L2 texture cache and 2D raster in the left and right)
    http://journal.mycom.co.jp/photo/articles/2007/08/24/siggraph08/images/003l.jpg

    Cell Computing Board diagram
    http://journal.mycom.co.jp/photo/articles/2007/08/24/siggraph08/images/004l.jpg

    Cell has 1GB XDR DRAM. RSX has no VRAM attached while the Super Companion Chip as the southbridge has 1GB DDR2 SDRAM and additional 8GB DDR2 SDRAM via a memory expansion adapter through PCI-e 4x. So 10GB RAM in total.

    The OS is Linux, the supported API is OpenGL 1.5, and the supported shader language is Cg.

    The demo used a SRX-S110 4K2K SXRD projector.

    The first demo is decoding 1,000 SD MPEG2 streams simultaneously while showing them as textures in realtime 3D graphics.

    The second demo is physics simulation by Havok, dynamic destruction of 1,000 objects.

    The next demo is ink simulation called "SUMINAGASHI" that shows fluid physics by MoXi.

    The last one is a 4K2K tech demo, 1 Cell board does realtime color correction for a 4K2K video stream. Then 3 Cell boards encode 24fps baseband non-compressed 4K2K video in realtime. The 4K2K digital cinema codec is 4:4:4 JPEG2000 and 24 SPUs can process it realtime with a constant 250Mbps throughput. 3 Cell boards are connected each other with GbE and the video output is 4 HD SDI to SRX-S110. The processing power is still left in this demo, it does QVGA MPEG-4 AVC encoding and broadcasts it to PSP via WLAN while encoding a 4K2K stream, all in realtime.

    Right now there's no immediate release date for this product, but it seems they plan deployment to the professional market.

    [​IMG]
    [​IMG]
     
  16. patsu

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    Ok so, there is a way to access RSX from Linux today. Free it Sony, FREE IT !
     
  17. Titanio

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    Sounds neat. Is it mentioned how many boards are used in these demos?
     
  18. one

    one Unruly Member
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    Not mentioned, however a person who watched the last year's demo (4,000 QVGA MPEG2 streams) explicitly said the last year's one was done on one Cell and one RSX, which indicates they are on one board too.

    http://forum.beyond3d.com/showpost.php?p=772988&postcount=1
     
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