Sony PlayStation VR2 (PSVR2)

Discussion in 'VR and AR' started by snc, Feb 23, 2021.

  1. RobertR1

    RobertR1 Pro
    Legend

    Joined:
    Nov 2, 2005
    Messages:
    5,847
    Likes Received:
    1,289
    Sony would make a killing make it PS and PC compatible.
     
    PSman1700 likes this.
  2. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    43,942
    Likes Received:
    16,617
    Location:
    Under my bridge
    Depends on pricing strategy. If it's sold ~cost to drive adoption with profits from PS software sales, there'd be no money to make on PC. They could sell it to PC for $100+ markup over PS price, but chances are whatever they do to make it 'PS only' will have workarounds and PC VR enthusiasts will just get the cheaper PS version and hack it to work on PC. Without a Sony storefront on PC and VR content locked to the headset, there's no way to monetise the hardware beyond hardware margins.

    If it's pure USB-C though, chances are it'll be hacked to work on PC anyway. We've had drivers for all Sony's hardware - cameras, controllers - as they are made out of standard components.
     
    Pete likes this.
  3. Globalisateur

    Globalisateur Globby
    Veteran Regular Subscriber

    Joined:
    Nov 6, 2013
    Messages:
    4,492
    Likes Received:
    3,354
    Location:
    France
    Some PSVR games were running at native 120hz. 45fps would be too low for VR. I am expecting more 120hz native games on PS5 as some simple games were even running at that framerate on base PS4.
     
  4. cheapchips

    Veteran Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    2,357
    Likes Received:
    2,491
    Location:
    UK
    45fps with various sorts of interpolation to 90 has been a thing on the PC for a while. Not sure how well or if that'd play nice with foveted rendering though.
     
    snc likes this.
  5. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    9,106
    Likes Received:
    3,987
    Location:
    Guess...
    45fps interpolated to 90fps on the PC works pretty well. I'm sure you can tell the difference but I tried a couple of years ago to see the difference in Project Cars 2 and I struggled to.
     
    PSman1700, cheapchips and snc like this.
  6. Entropy

    Veteran

    Joined:
    Feb 8, 2002
    Messages:
    3,349
    Likes Received:
    1,365
    A killing, maybe not. But it would help them gain market penetration, and drive VR in a way that would benefit them (and, arguably, everyone except possibly facebook). It would also give them an audience for their in-house developed VR-content on PC, which would give them some extra software revenue on top of hardware sales.

    Even though I’m intrigued by PSVR2, having to buy a PS5 and the VR package is a bit steeper than I’d like. Selling PSVR2 for PC would expand their market, and if priced right, could achieve dominance to the point of becoming the de facto gaming standard for wired headsets.
     
    PSman1700 likes this.
  7. cheapchips

    Veteran Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    2,357
    Likes Received:
    2,491
    Location:
    UK
    Given Sony's willingness to publish titles on PC, it does make official PSVR2 support feel a little more feasible.

    To throw a rumour further than it deserves, Alyx is coming to PS5 as Sony and Valve have an agreement for SteamVR support on PC.
     
    #247 cheapchips, Jan 8, 2022
    Last edited: Jan 8, 2022
    PSman1700 likes this.
  8. Globalisateur

    Globalisateur Globby
    Veteran Regular Subscriber

    Joined:
    Nov 6, 2013
    Messages:
    4,492
    Likes Received:
    3,354
    Location:
    France
    If they didn't do it on PS4 (PSVR already supports 90hz) they won't do it on PS5. They must have their own reasons but I'd say it's probably because 45fps could increase motion sickness.
     
  9. cheapchips

    Veteran Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    2,357
    Likes Received:
    2,491
    Location:
    UK
    The user doesn't experience 45fps, its 90 unique frames per second. It's just that (up to) half of them are created through post processing. They're not duplicates of the prior frame.

    Oculus have just released a 36fps /72fps output version of ASW for Quest.

    Didn't Sony have something like an ASW mode for a 60fps interpolated to 120?
     
    #249 cheapchips, Jan 8, 2022
    Last edited: Jan 8, 2022
    snc likes this.
  10. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    43,942
    Likes Received:
    16,617
    Location:
    Under my bridge
    Yes, PSVR supports 60 fps games upscaling to 120 fps, or 90 fps native.
     
    cheapchips likes this.
  11. Globalisateur

    Globalisateur Globby
    Veteran Regular Subscriber

    Joined:
    Nov 6, 2013
    Messages:
    4,492
    Likes Received:
    3,354
    Location:
    France
    And 120fps native.
     
  12. jlippo

    Veteran Regular

    Joined:
    Oct 7, 2004
    Messages:
    1,731
    Likes Received:
    1,047
    Location:
    Finland
    Pretty sure PSVR didn't have any object location/time interpolation, just head reposition to latest location.
     
  13. snc

    snc
    Veteran Newcomer

    Joined:
    Mar 6, 2013
    Messages:
    1,719
    Likes Received:
    1,360
    Little hypothessis, apparently Twisted Metal reboot is no longer developed by Lucid Games (Destruction All Stars) and now is produced by Firesprite (Persistance, Horizon Vr), see oportunity of full vr support also for this title.
     
  14. cheapchips

    Veteran Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    2,357
    Likes Received:
    2,491
    Location:
    UK
    Unless head vibration works miracles, that sounds like a rather harsh VR experience.
     
    PSman1700 likes this.
  15. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,560
    Likes Received:
    2,317
    Location:
    Maastricht, The Netherlands
    Now I suddenly remember how awesome dreams is in VR and I can’t wait to use it with the new headset and controllers!
     
    snc likes this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...