Sony PlayStation VR 2 (PSVR2)

Discussion in 'VR and AR' started by snc, Feb 23, 2021.

  1. JPT

    JPT
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    Depends
     
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  2. Entropy

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    You won't experience this until direct-to-brain.
    Which, although it sounds like total science fiction now, may not be a life time away.

    That said, "needs" is a big word under these circumstances. VR is more immersive than sitting on your butt and looking at a screen as it is, and honestly it doesn't even need to be better, just a different and attractive option for entertainment.
     
    #62 Entropy, Mar 20, 2021
    Last edited: Mar 20, 2021
  3. Karamazov

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    when i ran "for my life" with my head trying to hide between my shoulders while being chased by the father in RE7, i knew how much more immersive VR was compared to traditionnal games.
     
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  4. goonergaz

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    I thought it had finger tracking?
     
  5. zed

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    Yes They look unweldly, Sure I realize you want a gap between the back of your hand and the controller but this looks far too much of a gap.
    Though I can see with it being nearly fully enclosed like this they are aiming to protect the hand, if you swing your hand around and hit a wall of something, I like the look of the ones from Diehards picture better
     
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  6. DieH@rd

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    PSVR2 has has "finger touch detection", so most likely the gamepad will know when some of the fingers are not touching the grip. At best, system will detect absence of thumb and index finger. Releasing more fingers than that would cause controller dropping from the hand because there are no straps to prevent that.
     
  7. goonergaz

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    I don't know, watching the video demo on the other thread and reading the below...maybe you are underselling the capabilities?

    "The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay"
     
  8. DieH@rd

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    We'll see about of the accuracy of finger position in space, but no matter what, users can't completely let goo all fingers like on Index because of the lack of the palm strap. If user is catching the ball from the air, he will not be able to naturally do it with fully open hand.

    It's still great improvement when compared to Move.
     
  9. Globalisateur

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    Have we seen that feature being applied successfully in several games? Is it really essential to VR gaming right now?
     
  10. Davros

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    We have that in racing games with forcefeedback wheels
     
  11. Remij

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    I don't think so.

    Sounds to me like it means, it can detect those 3 finger positions when they are resting on the buttons (without pushing them in) and can detect when you lift your fingers off them. Much like the touch controllers already do. It allows you to make gestures with your fingers.. like pointing at things with the index, or a fist, or thumbs up.. ect.

    I think they will have essentially 3 distinctions.. [button pressed in, resting on button or surface, and off button/surface] but I think Sony will do some clever work to animate them convincingly so maybe they look a bit more natural.
     
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  12. cheapchips

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    For the curious, this is the sensor layout Sony had for touch detection in their research/patent.

    upload_2021-3-21_8-0-55.png
     
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  13. Arwin

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    The shape of the controller looks optimized to see the fingers from the head strap when they are stretched out, and they also look shaped to offer a really nice weight balance while holding them. And you look much less likely to hit one controller with the other or the side of your body, like I sometimes do with the Touch.
     
  14. Karamazov

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    they may also have finger tracking like on the quest, it's definitely possible, and working fine.
     
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