Skyrim VR

Discussion in 'VR and AR' started by Arwin, Nov 11, 2017.

  1. Arwin

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    It’s almost here, out the 17th , and it is starting to look better and better! Especially now you can roam with Move ... !

     
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  2. Karamazov

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    it must have been quite hard to have such a huge game running in VR, as Sony imposed a locked 60fps at any time.
     
  3. Arwin

    Arwin Now Officially a Top 10 Poster
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    I bought it, and twenty minutes later I could play it so I did ... it really gives a new ... perspective ... on an old game. It’s really awesome I have to say, despite the graphics being dated, some stuff is still really amazing. I think my biggest disappointment perhaps is that the headphone sound didn’t seem binaural, so I’ll try it again later with the regular 5.0 set I have, but when I got ambushed by wolves my reaction hacking them to bits instantly was really cool. And just walking (or in my case teleporting, I found that more comfortable for now) to a ledge and look down and about, or enjoy the view over a lake with huge mountains behind, or looking at the big moons moving in the sky, or just sitting down and being in that world and so on, it’s really quite compelling.

    Also, Ian on Eurogamer streamed the first four hours, starting with DualShock controls and then switching to Move controls after about 42 minutes or so.
     
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  4. Cyan

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    "Skyrim VR is the best RPG immersive VR experience available" 10/10 . For PlayStation VR.

    The achievement made by The Elder Scrolls V: Skyrim VR is one by way of both hardware and design to capitalise upon this. The Elder Scrolls V: Skyrim VR’s level of immersion is simply fantastic, and while Bethesda Softworks could well have gone the route of DOOM VFR and created a shorter spin-off experience, developing a brand new The Elder Scrollsinstalment specifically for VR would have taken many years and far too much in the way of resources for what is still a nascent audience. As it stands some may find the price point of the videogame a bitter pill to swallow, but for those who dreamed of a truly immersive role-playing experience, The Elder Scrolls V: Skyrim VR is simply the best opportunity available today.

    https://www.vrfocus.com/2017/11/review-the-elder-scrolls-v-skyrim-vr/



    https://uploadvr.com/skyrim-vr-psvr-review/
     
  5. Picao84

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    Yup, it's pretty amazing! :D
    Played around 2 hours today and at some time I went into panic mode and actually tried to turn around and run away xD It was not until I got entangled in the cables that I came back to my senses and faced the camera again! Talking about that, thank God the UI is fixed to the camera, helps a lot in keeping myself oriented.
     
  6. BRiT

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  7. Silent_Buddha

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    This is something that VR games are going to have to try to come to terms with.

    Unlike using a controller, trying to make a weapon feel "weighty" in VR when there is no weight in the player's hands would lead to a massive disconnect between the perceived experience and what the player is trying to do.

    So, just have the player hold a weighty object, I can imagine some people saying. But then you just end up needing more room for the VR experience (there's already plenty of videos showing players hitting their ceiling, ceiling light fixtures, monitors, TVs, etc. with the relatively small controllers that come with current gen VR. I don't think that's really an option.

    An interesting problem for trying to make a VR world and environment "feel" like you're in the world.

    Regards,
    SB
     
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  8. Picao84

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    That review is deeply flawed by ignoring the fact that you have free movement available with the moves as well, not only teleporting. It works quite well generally.

    Not true at all. You can just press the left move button while pointing the move to yourself.

    Seriously, have they not seen the dozens of videos on YouTube with people playing with the moves? It seems all they have played was the beta version many months ago and made a review based on that and not on the final build.
     
  9. Arwin

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    Indeed. There have been a few more flawed reviews like that, sometimes fixed later with a small addendum / correction. Shoddy homework because in interviews the dev has been quite clear about these changes in the final version. But it’s a busy time of year I guess.
     
  10. orangpelupa

    orangpelupa Elite Bug Hunter
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    cn you try playing it with PS AIM and Move+navcon?
     
  11. Picao84

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    I don't have either, but I don't think you can. What would be the point of using AIM to play a medieval game anyway? o_O
     
  12. orangpelupa

    orangpelupa Elite Bug Hunter
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    For the YouTube / twitch money
     
  13. Silent_Buddha

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    Sure but it still comes with problems attached.

    https://uploadvr.com/preview-skyrim-vr-without-teleportation/

    Do you move or do you do a combat action attached to that controller? Choose, because you can't do both.

    Looking at pictures of the Move controller on Amazon, did they seriously not put analog controls on the controllers? LoL, that would have solved the issue.

    Regards,
    SB
     
  14. Karamazov

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    i don't understand why we can't use two dual shock 4 in VR games instead of move.
     
  15. Picao84

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    I'm playing it and it's not as game breaking as it sounds. The npc's get to you pretty fast, no matter how much you walk backwards. Using the bow is pretty much reserved for when you have the high ground or to start a fight from afar. If you have the fire power to finish the fight before they come to you fine, but if you don't, no matter how much you want to walk back, it's not viable strategy. Tell me also this: who can realistically walk backwards and aim a bow at the same time in real life? It's not practical at all.

    UploadVR are generally a bit hostile to PSVR and this is just them pretty much grasping at straws to paint in a bad light. Nothing new.

    I play mostly with the traditional shield + one hand and it is pretty much amazing. I love to bash those bandits with my shield :D

    Edit - Your link is also from a Preview. Did you not notice they have an actual final review? Or are you specifically cherry picking for bad impressions? Because the final is actually quite positive.

    In the end, it is hard to really have a grasp of how good a VR game is from a written review. You have to experience it for yourself.
     
    #15 Picao84, Nov 21, 2017
    Last edited: Nov 21, 2017
  16. Arwin

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    Hold it upright and the camera can’t see the light anymore. Holding it such that your hand blocks the light and the camera can’t see it anymore.

    Yeah, Skyrim is one of the first games that I think solves a lot of the movement issues while holding two moves quite decently. I still get motion sickness though so I am still using teleportation when playing.

    And yes, make sure you read up to date reviews or watch people playing the final game in streams, etc.
     
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  17. Sigfried1977

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    Has anyone here seen this running on a regular PS4? Ever since the Pro became a thing, reviews became even more useless than they were to begin with.:sad2:
    Granted, with most PS4 VR games the Pro doesn't add an awful lot (and if it does add a lot, the games in question usually look pretty great on the old model regardless), but Gran Turismo really loses what little VR appeal it had when you're stuck with the old console model. It's just a really blurry mess that's been stripped of all the cool little details.
     
  18. Picao84

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    Hey, it is not a coincidence that PSVR has been driving PS4Pro adoption. I made the upgrade (after selling my PS4 and the FIFA 18 copy that came bundled with the PS4 Pro the cost was under PS4 slim) and dont regret it all. Most games show a much clearer and less blurrier image due to supersampling or even native sampling (RE7 was running below 1080p on OG PS4).
     
  19. Arwin

    Arwin Now Officially a Top 10 Poster
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    Ian from Eurogamer did his four hours on a regular PS4 and it seemed fine.
     
  20. Sigfried1977

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    It always seems fine when viewed on the social screen. Or rather it tends to seem almost equally crappy on both machines.
     
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