Sid Meier to bring Civilization to the consoles/handhelds..

Titanio

Legend
..I'm such a big Civ nut, so I feel a mixture of excitement and trepidation at this news. I can't wait to see how this turns out..it'll be very strange playing a Civ game on anything but a PC for me.

2K Announces Civilization® Revolution™ - Sid Meier's First Game for Next Generation Consoles
Legendary designer Sid Meier builds the Civilization� experience from the ground up for consoles

New York, NY - June 28, 2007 - 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that it will publish Sid Meier's Civilization Revolution, the first next generation game designed by world famous game designer Sid Meier. Slated for a spring 2008 release for next generation consoles and handhelds, Sid Meier's Civilization Revolution is being developed by Firaxis Gamesâ„¢, 2K's world-renowned development studio.

Sid Meier put computer gaming on the map when he delivered Civilization® to the gaming world, launching the "God Game" genre and creating one of the most award-winning and addictive strategy series of all time, including Sid Meier's Civilization IV™, the Gamespy and GameSpot 2005 Game of the Year. Driven by sheer passion for the game concept, Meier is now handcrafting a brand-new Civilization experience designed and built from scratch for next gen consoles and handhelds.

"Civilization Revolution is the game I've always wanted to make!" said Sid Meier, Director of Creative Development at Firaxis Games. "We are excited to take advantage of the power of next generation consoles and the ingenuity of handhelds, to create a great and unique strategy game for newcomers to the series, as well as the millions of fans around the world who enjoy Civilization on the PC."

In Civilization, players strive to become ruler of the world by establishing and leading a civilization from the dawn of man into the space age - waging war, conducting diplomacy, discovering technologies, going head-to-head with some of history's greatest leaders, and building the most powerful empire the world has ever known.

Sid Meier's Civilization Revolution is a watershed game, offering players a chance to experience the epic empire-building world of Civilization in an all new accessible, visually immersive, and action-packed world specifically designed for the console and handheld gamer. Delivering Civilization's renowned epic single-player campaigns featuring vast re-playability and unmatched addictive gameplay as well as revolutionary features like real-time interaction with leaders and advisors, extensive multiplayer capabilities and integrated video and voice chat, it will completely transport the Civilization series to a level of gameplay that fans have never seen before.

"Civilization is one of the world's top selling PC game series with more than 8 million units sold, and continues to be recognized as one of the greatest franchises ever created," said Christoph Hartmann, president of 2K. "We are excited to have Sid Meier getting back to his roots as the game's Lead Designer to carry on its legacy with Sid Meier's Civilization Revolution."

Some of the key features that will resonate with fans of strategy games and the Civilization franchise include 16 civilizations to master and lead to victory, an array of famous historical leaders to play as or compete against, and accessible maps and streamlined time scale for quicker games, intense combat, and constant action. In online multiplayer mode, players will compete for world conquest and glory among their peers as they battle in teams, head-to-head or epic free-for-all matches. In addition, auto-matching, ranked games, leaderboards, achievements, downloadable extra content and integrated video and voice chat make the online play more versatile and fun than any previous version of Civilization and will allow players to see where they stand against the competition. Finally, the position of ruler of the world can be settled online.

Sid Meier's Civilization Revolution will be released in spring 2008 for next generation consoles and handhelds. For more information please visit http://www.civilization.com/.

http://home.businesswire.com/portal...d=news_view&newsId=20070628005472&newsLang=en
 
extensive multiplayer capabilities and integrated video and voice chat, it will completely transport the Civilization series to a level of gameplay that fans have never seen before.
god i hope i really really hope so, it'll be a monumental step forward in console online gaming history if they can succeed.
 
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I would hope things are sped up a bit. I get bored when the Civ's are progressed as there's so many units and cities to manage. Then again I haven't played any of the later titles so perhaps things have already moved on? I'd like some automation and real-time-ness, but that might make the fans :runaway:!

Also, wouldn't it be wayyyy cool if you could view you city from above...and then zoom in to see individuals walking the streets and getting in their hover-cars?!
 
To me this is like Lucas making Episodes 1,2,3.

I do want more people to play Civ. But I was enjoying the direction Civ games were already going. Its one of the few hardcore simulation games we have. The Civ4 expansion coming out this year is my #1 wanted PC game. I want the game to get deeper and deeper, not simpler.

I think it's going to be pretty hard for me not to be disappointed by this product. And the last time Sid Meyer disappointed me was in the 2004 version of Pirates!
 
With luck, and sense, the PC version will be kept hardcore as that's where the existing hardcore fanbase is. Then to reach a wider audience, a simplified version is released on consoles. That way everyone's happy!
 
Going multiplatform is one thing, having a hardcore PC version and a softcore console version would bring brand confusion and a split design effort.

It would definitely impact multiplayer if the PC version's mechanics make it incompatible with playing with console players.

At least the assets would be reusable, though.
 
Going multiplatform is one thing, having a hardcore PC version and a softcore console version would bring brand confusion and a split design effort.
Split design effort, yes, but if they treat it like two separate products, it'd be no different to any dev creating two games smultaneously. I don't see brand confusion being a problem though. The hardcore PC players will stick to the PC (they'll follow the game more closely and know what the softcore console version is like) and play against themselves. They wouldn't even want to compete with the sissy console gamers who don't take it seriously! And the sissy console Civvers can play Civ none-the-wiser to the PC gamers. Unless the console version takes away players from the PC, it shouldn't do anything other than increase the number of Civvers. I'm thinking of Baldur's Gate Dark Alliance here. Baldur's Gate was a major 'hardcore' DnD RPG on PC. The first appearance of the franchise on consoles was an action hack-n-slash. It didn't take RPG's away from the game, and instead intriduced the Baldur's Gate franchise to a load of different gamers who otherwise wouldn't be interested. Admittedly the game was very different and no-one could confuse the two, which might happen with a Civ-lite on consoles that looks similar to PC, but I can't believe it'd be a major issue.
 
There is artwork and a trailer here:

http://www.playsyde.com/news_4510_en.html

edit - not a very revealing trailer, it's all CG. I guess the name and mentions of 'ground-breaking' suggest it should be a reasonably big step-up and or departure (although it's questionable how one might improve upon something so close to perfection :p). The PS3 and 360 logos feature at the end of the trailer.
 
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