It's not a quantum leap in graphics for sure, but I think it generally looks pretty good for an AA studio release. Interestingly at 'high' textures it's barely even using 4GB, hell in the second area my actual allocated vram on my 3060 barely went over 2.5GB. This is at 4K with DLSS automatic, all settings at medium except view distance and textures maxxed out, which gives me a solid 60.
It's very limited in scope yeah, but when you factor in other Blooper efforts - even within the same environment of narrow corridors - it's a technical revelation
compared to their other PC releases.
I wouldn't draw too many conclusions about UE5 from this game alone no doubt, but Blooper have delivered, consistently, some of the worst UE4 efforts on PC - and that's tough competition. To have them deliver a pre-release demo that has all the major image reconstruction options, no shader stuttering (not even with a pre-compilation stage), extremely fast loading.
There are still some small traversal stutters - had about 4 in my 15 minutes, but demo is also installed to just a sata SSD so that may be a factor. Overall I'd say very positive first impression.