SEGA and Imagination Technologies Announce...

Discussion in 'Console Technology' started by Kristof, Mar 18, 2004.

  1. Teasy

    Teasy Veteran

    If those specs are based in reality then I'm guessing someone has extrapolated the 24 pixel pipe number from an effective fillrate spec. As in a fillrate number based on average overdraw, most likely 3.5 overdraw. Which would give you 8 real pixel pipes. Sounds more realistic to me..
     
  2. pmac

    pmac Newcomer

    I see what you mean. Unfortunately, Mr Sega R&D fails to provide us with any effective fill rate numbers so its hard to know what he knows if anything at all.

    Mr Sega R&D, I suspect, should be renamed as Mr Sega B&S.
     
  3. Simon F

    Simon F Tea maker Moderator Veteran

    How about "Mr actually-may-have-nothing-to-do-at-all-with Sega" ?
     
  4. Athiril

    Athiril Newcomer

    I'm working on plans to modify a Dreamcast console, and porting Ogre3D engine to it ( http://www.ogre3d.org/ <-- extremely good looking free engine), create an awesome platform....

    Anyway specs would be:

    SH-6 900MHz (need to obtain one of these of SH-7/8/9 etc)
    64MB - 256MB (possibly 512MB if the right memory modules could be gotten hold of)
    16MB - 32MB (possibly 64MB with the right memory modules) 175MHz PowerVR3 (already getting one for almost nothing), would like a high end PowerVR, but dont know if that would be compatible on the Dreamcast mainboard.

    no plans on modding the sound chip and dsp.
     
  5. Lazy8s

    Lazy8s Veteran

    Will it just use the same cooling system that's in the DC?
     
  6. archie4oz

    archie4oz ea_spouse is H4WT! Veteran

    What the heck is a PowerVR3? A Kyro? And I'm sure it's not even close to being compatible with (or more specifically including all the necessary components) that the Holly has...

    Why don't we actually try an SH-5 implementation in something other than a router first before we go on to 6/7/8/9...
     
  7. Ailuros

    Ailuros Epsilon plus three Legend Subscriber

    The effective fill-rate would be still too high for what I'd really expect from this architecture, especially if this theoretical funky number originates from the Arcade board.

    I can't believe the amount of BS I read in this thread by the way.
     
  8. Guden Oden

    Guden Oden Senior Member Legend

    Yeah, in your DREAMS... :lol:

    This is pure bullshit, there's no SH-6 period (much less one at 900MHz), and even if there was it would not be pin compatible with the one presently there. Same with the graphics chip.

    You're either trolling or a vastly deluded person without any clue (I'm leaning towards the first explanation myself btw).
     
  9. OICAspork

    OICAspork Newcomer

    ;o; And here I was...

    seeing the tread was ressurrected... I was hoping that there had been more info released on the new Sega - PowerVR project... how dissapointing! :(
     
  10. Simon F

    Simon F Tea maker Moderator Veteran

    Correct. It isn't compatible at all.
     
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