Sonic said:There is AMOA (http://www.amoashow.com/ or http://www.amoa.com/); JAMMA (http://www.jamma.or.jp/). AMOA and JAMMA are the two big ones and usually where SEGA and other arcade game makers such as Capcom and Namco reveal their new games and plans for hardware.
yeah, thanxdarkblu said:Sonic said:There is AMOA (http://www.amoashow.com/ or http://www.amoa.com/); JAMMA (http://www.jamma.or.jp/). AMOA and JAMMA are the two big ones and usually where SEGA and other arcade game makers such as Capcom and Namco reveal their new games and plans for hardware.
thanks, sonic. now i know what to keep an eye on.
Luckily, I now have the perfect description of your post...Deadmeat said:This is not PowerVR5, but the GPU(PVR3DC) salvaged from Dreamcast2.
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I hope the above is enough of an answer. Sorry for the delay but we've been busy with our own little project. I'm sure Joe and Tahir will understand from the above.sonic said:Kristof and Simon F, any comments on Deadmeat's post?
That's actually pretty acurate. The DC chip also acted as the system memory controller, while the PC chip, naturally, had a PCI interface and 2D functionality.Megadrive1988 said:the only relatively major thing I remember, on the differences between PowerVR Series 2 for PC and Series 2 for DC, is either the tile size or pixel element arrangement. it was something like 32x16 for PC and 32x32 for Dreamcast but I could be wrong. my memory is very foggy on that. And also I could not know WTF I'm talking about (likely)
It did. The 3D functionality was, IIRC, the same as CLX. It may have differed slightly in rendering power though. (Gosh it was so long ago and sleep deprivation is taking its toll).Sonic said:Did the Neon250 have support for modifier volumes as well? Even so I don't remember many games on Dreamcast utilizing them but when they were used it was very impressive.
If that cryptic remark means what I think it does, then I guess a congratulation is in its place.Simon F said:Luckily, I now have the perfect description of your post...Deadmeat said:This is not PowerVR5, but the GPU(PVR3DC) salvaged from Dreamcast2.
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Utter meconium.
I hope the above is enough of an answer. Sorry for the delay but we've been busy with our own little project. I'm sure Joe and Tahir will understand from the above.sonic said:Kristof and Simon F, any comments on Deadmeat's post?
Well, I'm sure that SEGA's kept an eye on the PowerVR technologies all the while during this ongoing relationship, from the DC to considerations of possibilities for a Dreamcast2 launch (for a brief time there, anyway) to when they finally moved on extending the Naomi arcade standard to this next generation. The research and contemplation for them would've been relatively ongoing despite that they'll be getting the high-end stuff now.Luckily, I now have the perfect description of your post...
Utter meconium.
CIN said:BTW Simon. Any teasers about the new SEGA board?? Maybe something in general like how it will compare with the new consoles?
SegaR&D said:CIN said:BTW Simon. Any teasers about the new SEGA board?? Maybe something in general like how it will compare with the new consoles?
PowerVRN3
1Ghz
24 Pipelines
Renesas SH-6
64bit 2.5Ghz Risc
Memory
1GB Unified Total System
Sound
Yamaha 64bit risc
256 3D channels - 1000 Total
Dolby 7.1
Media Format
DVD-Rom
1Ghz
24 Pipelines