As for different analyst reports - so many inaccuracies hard to sort wheat from chaff.
That's true, but after all these years, I'd certainly hope that I have greater ability than most dissociating wheat from chaff!
Note that I'm not saying I know for sure which of the two it is, but from my experience, that is definitely the kind of data that sometimes has a very real basis. The Samsung combined application/video processor in analyst reports, that is.
I'm not convinced that the MBX in that Samsung chip would truly be sufficient.
MBX Lite is not some kind of borked half-assed core that couldn't run GLQuake to save its life. Quite on the contrary, it is already a few times too powerful for the iPhone's GUI, as far as I can tell, according to the theoretical specs and what I've see of the iPhone.
If 5500 power is so good, why not put strong 3D capabilties in.
I would be VERY surprised if the 5500's 3D core was as efficient as the MBX Lite for the iPhone's purposes, and I would also be VERY surprised if the 5300 wasn't more power-efficient than the 5500. Put two and two together, and I'm sure you can see why I think it is a more logical design decision.
It's important for the OS and with so many things moving to 3D plus games that would really make the iPhone killer.
The MBX Lite is more than sufficient for basic 3D games at 320x480... Is it as powerful as a GoForce 5500? Maybe not. But it probably also takes less power and die space. I don't want to guess efficiency details because then we'll just enter another debate about that stuff, but let's just say I would be surprised if the 5500's 3D core was more efficient (perf/mm2, perf/watt) than the MBX Lite.
In terms of gaming, and attractive part of that Samsung chip is also that you could do T&L on the DSP, since it'll be idle for audio and video anyway if there is indeed a GoForce too.