S.T.A.L.K.E.R. 2 [XBSX|S, PC]

Discussion in 'Console Gaming' started by Arnold Beckenbauer, Jul 24, 2020.

  1. DSoup

    DSoup meh
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    I am replaying Fallout 4 again and I've just hit Act II (where the Brotherhood show up) and the amount of dynamic moments of insects vs Super Mutants vs Brotherhood vs Raiders vs Rust Devils vs Institute vs Minutemen in random encounters is utterly fantastic. I had forgotten how chaotic it could be in congested areas, whereas utterly quiet in more desolate places.
     
  2. BoardBonobo

    BoardBonobo My hat is white(ish)!
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    Weirdly enough I've just started playing Fallout 4 as well. After shelving Cyberpunk until it's fixed.

    The randomness certainly livens up the environment but I'd also forgotten just how basic Bethesda games feel, especially with navigating the environment and fighting. But I'm loving re-discovering the offhand humour scattered around the wasteland, comically positioned skeletons etc. And I've already found some things I'd not seen before even after multiple playthroughs, I really liked that about Skyrim as well.

    I played the original STALKER on PC but about the only thing a I can remember are the weird radiation storms :/
     
  3. Ethatron

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    The Wishmaker not? :-o
     
  4. ChuckeRearmed

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    Well, STALKER was not about discovery. It was a very lightweight survival basically.
     
  5. BoardBonobo

    BoardBonobo My hat is white(ish)!
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    It might have been :? I honestly can't remember but I do remember my 8800GTX used to get as stressed as I did when you heard it :D
     
  6. swaaye

    swaaye Entirely Suboptimal
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    STALKER has something called a blowout radiation storm in some mods. I think the release version had that disabled.

    I put about 20 hours into STALKER Lost Alpha a few months back. That is basically an attempt to turn the officially released alpha version of Shadow of Chernobyl into a complete game and is much larger in scale than the retail release. Pretty interesting and hardcore experience. Survival would be the right genre indeed. I think it runs on the DX11 Pripyat engine.

    I also started a parallel game of the retail release to refresh my memory of that. Just had Zone Reclamation Project installed to fix up bugs and disable the extreme head bob.
     
    #26 swaaye, Jan 5, 2021
    Last edited: Jan 5, 2021
  7. Arnold Beckenbauer

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    In the original game you cannot even repair your stuff*, imagine: you find a really good weapon (like a modified Groza 5.45 AR) and it breaks. So there is a small fan made fix, that brings this option back and some side quests.

    (*Yes, you can repair your suits with lightnings and fire)
     
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  8. swaaye

    swaaye Entirely Suboptimal
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    I didn't remember that about stock Shadow of Chernobyl. The thing is you are usually hip deep in scavenged weapons. The overhaul mods typically have traders able to repair and I remember repair kits too.

    Clear Sky and Call of Pripyat do have repair in the game.
     
    #28 swaaye, Jan 6, 2021
    Last edited: Jan 6, 2021
  9. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Context for link:

    STALKER 2: Support for Mods on Xbox is also being explored according to the PR manager of GSC Game World

    GSC Game World’s PR manager, who is now working on the highly awaited STALKER 2, became a guest on the podcast “Not brought in”. Zakhar Bocharov provided detailed responses to several of the hosts’ questions regarding the development of STALKER 2.

    GSC Game World’s PR manager, who is now working on the highly awaited STALKER 2, became a guest on the podcast “Not brought in”. Zakhar Bocharov provided detailed responses to several of the hosts’ questions regarding the development of STALKER 2.
     
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  10. DSoup

    DSoup meh
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    This is good news, I'd be really happy to see better mod support in console games. Some mods for Fallout 4 and Skyrim are literally game-changing and 99.99% of the effort is done by the community for the benefit of the developer and publisher.
     
  11. see colon

    see colon All Ham & No Potatos
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    As a guy with a fair amount experience listening to promises from GSC gameworld, maybe don't get too excited yet. I love S.T.A.L.K.E.R., it's one of my favorite PC games. But it's certainly not the game they promised.
     
  12. Davros

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    Out of interest did you ever play Codename Outbreak from them - you can see a lot of the origins of stalker in there
     
  13. see colon

    see colon All Ham & No Potatos
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    Pretty sure I picked that up on GOG before I knew what it was. It's cool as an artifact. Like a piece of historical for the historical record. But it didn't hold my interest like SOC.
     
  14. swaaye

    swaaye Entirely Suboptimal
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    #35 swaaye, Mar 9, 2021
    Last edited: Mar 9, 2021
  15. Dampf

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    I wonder if they will use DX12 Ultimate. I certainly hope so. Though I assume it would require quite some effort as UE4 is still not capable of using DX12U features?
     
  16. kaiser77_1982

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    Codename Outbreak don't use the same engine of STALKER, but it uses assets and ideas of it. They game didn't work well and for that, they changed Oblivion Lost, the first project of STALKER: Shadow of Chernobyl.
     
  17. pharma

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