Hi
I have searched the internet for a while but can't find the answer. I want to know what the rounding behavior of the output to RGBA (8-bit per channel) is? The platforms I'm interested in is XBOX360, PS3 and Windows OpenGL. I seam to remember that it was floor function in DirectX but am not sure.
Thanks
I have searched the internet for a while but can't find the answer. I want to know what the rounding behavior of the output to RGBA (8-bit per channel) is? The platforms I'm interested in is XBOX360, PS3 and Windows OpenGL. I seam to remember that it was floor function in DirectX but am not sure.
Thanks