Riddick PC shots

Discussion in 'PC Gaming' started by DSN2K, Oct 15, 2004.

  1. TheAlSpark

    TheAlSpark Moderator
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    Character models/textures are top notch. :)

    That last shot is quite nice.
     
  2. mito

    mito beyond noob
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    hey, that's van Diesel up there!
     
  3. Vadi

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    Why do the ears of the main character look so wrong?
     
  4. KimB

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    Haha, wow, I didn't notice that. That's pretty impressively-bad. It's probably got something to do with the odd shape of ears and the game not actually using geometry to model the shape. If parallax mapping were used it may have cleared things up, but I don't know for sure.
     
  5. Guden Oden

    Guden Oden Senior Member
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    I think it's because the ear actually IS modelled of geometry and then there's a stencil shadow covering parts of it from the light above Vin...
     
  6. ultragpu

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    re

    hey did anyone notice the self-shadowing on the characters? it's nice to have c such an advanced feature has been implemented in the engine. :)
     
  7. vrecan

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    I loved this game on the xbox, was extremely fun and I liked how you actually had to interact with the light's and use shadows to your advantage instead of just having them for show like in doom3.
     
  8. trinibwoy

    trinibwoy Meh
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    Haha Doom3 has become the universal whipping boy. :lol:
     
  9. Dave Glue

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    Vivendi is saying December. It was scheduled for an early November release previously, so it may still make the holiday season.

    Liked it on the Xbox - for the 6 hours it took to complete it. Zero re-playability unfortunately. One of the problems with it on the Xbox is that the resolution would frequently "pop-down", I'm assuming to deal with memory constraints - hopefully the PC port won't have this problem.
     
  10. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    What you talking about? :| (I ain't all that familar with Xbox. :oops: )
     
  11. Dave Glue

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    Several times when confronting an area with several NPC's, the apparent resolution would suddenly drop down to something like 512*340 (just a guess - but I'm talking lo-res), and the texture quality of the NPC's would look as if they've just been dipped in vaseline. Once you're back in more sparse territory, the res goes back to normal. I've always assumed this was to deal with the limited memory of the Xbox.
     
  12. see colon

    see colon All Ham & No Potatos
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    yeah, and there was some flickering textures (looks like z fighting) in fog. still, the game has a very nice look to it overall. the world was pretty gritty and looked "lived in".
     
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