Return to Monkey Island (LucasFilm, Devolver Digital, Ron Gilbert) releasing 2022-11-08

To put this in perspective, here is what the man himself had to say about how a hypothetical new Moneky Island by him would be:

https://grumpygamer.com/if_i_made_another_monkeyisland

If I made another Monkey Island...

Three - It would be a retro game that harkened back to Monkey Island 1 and 2. I'd do it as "enhanced low-res". Nice crisp retro art, but augmented by the hardware we have today: parallaxing, depth of field, warm glows, etc. All the stuff we wanted to do back in 1990 but couldn't. Monkey Island deserves that. It's authentic. It doesn't need 3D. Yes, I've seen the video, it's very cool, but Monkey Island wants to be what it is. I would want the game to be how we all remember Monkey Island.

Four - It would be a hardcore adventure game driven by what made that era so great. No tutorials or hint systems or pansy-assed puzzles or catering to the mass-market or modernizing. It would be an adventure game for the hardcore. You're going to get stuck. You're going to be frustrated. Some puzzles will be hard, but all the puzzles will be fair. It's one aspect of Monkey Island I am very proud of. Read this.

Five - I would lose the verbs. I love the verbs, I really do, and they would be hard to lose, but they are cruft. It's not as scary as it sounds. I haven't fully worked it out (not that I am working it out, but if I was working it out, which I'm not, I wouldn't have it fully worked out). I might change my mind, but probably not. Mmmmm... verbs.

Six - Full-on inventory. Nice big juicy icons full of pixels. The first version of Monkey Island 1 had text for inventory, a later release and Monkey Island 2 had huge inventory icons and it was nirvana. They will be so nice you'll want to lick them. That's a bullet-point for the box.

Seven - There would be a box. I imagine most copies would be sold digitally, but sometimes you just want to roll around in all your adventure game boxes. I know I do. Besides, where would you store the code wheel?

Eight - There would be dialog puzzles. They weren't really puzzles, but that's what we called them. Being able to tell four jokes at once and meander and getting lost in the humor of a conversation is the staple of Monkey Island. No one has done it better since. Just my opinion.

Nine - I would rebuild SCUMM. Not SCUMM as in the exact same language, but what SCUMM brought to those games. It was a language built around making adventure games and rapid iteration. It did things Lua could never dream of. When Lua was in High School, SCUMM beat it up for lunch money. True story. SCUMM lived and breathed adventure games. I'd build an engine and a language where funny ideas can be laughed about at lunch and be in the game that afternoon. SCUMM did that. It's something that is getting lost today.

Ten - It would be made with a very small team. Not 30 or 20, but 10 or less. It means the game would take longer, but it would be more personal and crafted with love. Monkey love. Wait... that's not what I meant...

Eleven - The only way I would or could make another Monkey Island is if I owned the IP. I've spent too much of my life creating and making things other people own. Not only would I allow you to make Monkey Island fan games, but I would encourage it. Label them as such, respect the world and the characters and don't claim they are canon. Of course, once the lawyers get ahold of that last sentence it will be seven pages long.

Twelve - It would be called Monkey Island 3a. All the games after Monkey Island 2 don't exist in my Monkey Island universe. My apologies to the all talented people who worked on them and the people who loved them, but I'd want to pick up where I left off. Free of baggage. In a carnival. That doesn't mean I won't steal some good ideas or characters from other games. I'm not above that.

Thirteen - It won't be the Monkey Island 3 I was going to make in 1992. I'm not the same person I was back then. I could never make that game now. It is lost to time. Hopefully this one would be better.

Fourteen - The press won't get advanced copies. I know all the reasons they want to get a game in advance, and they are all valid, but I feel they should play it at the same time you do. I hope they won't be mad at me. My Metacritic score hopes they won't be mad it me.

Fifteen - It would have full voice. It's something we dreamed of back then and we can do it now.

Sixteen - If I used Kickstarter, there would be no fancy videos of me trying to look charming (as if I could). No concept art or lofty promises or crazy stretch goals or ridiculous reward tiers. It would be raw and honest. It would be free of hype and distractions that keep me from making the best game I could. True, I wouldn't raise huge sums of money or break any records, but that's not what I want to do. I want to make a game.

Seventeen - The game would be the game I wanted to make. I don't want the pressure of trying to make the game you want me to make. I would vanish for long periods of time. I would not constantly keep you up-to-date or be feeding the hype-machine. I'd show stuff that excited me or amused me. If you let me do those things, you will love the game. That, I promise."

This post is exactly 9 years old (makes me wonder if they timed this teaser as such on purpose)

I wonder how much of it stands. Some of it is clearly not the case (he does not own the IP, I believe) some of it, he also already acomplished with Timbleweed Park (the hardcore classic point and click adventure game with retro-like art and a SCUMM-like engine) so probably some of that is already out of his system.

I'm excited to know it will happen, but honestly, I don't expect it to be anything amazing. I though Thimbleweed was pretty underwelming actually. But even if its mediocre, it will be nice to see how Ron himself handles a new game, nowadays. I hope its indeed MI3 and pretends Curse and the others never happened...
 
I'm so glad to see original creators coming back for this, and having Devolver involved means it's in excellent hands, instead of some big publisher milking the beloved franchise for a buck.
 
To put this in perspective, here is what the man himself had to say about how a hypothetical new Moneky Island by him would be:

https://grumpygamer.com/if_i_made_another_monkeyisland



This post is exactly 9 years old (makes me wonder if they timed this teaser as such on purpose)

I wonder how much of it stands. Some of it is clearly not the case (he does not own the IP, I believe) some of it, he also already acomplished with Timbleweed Park (the hardcore classic point and click adventure game with retro-like art and a SCUMM-like engine) so probably some of that is already out of his system.

I'm excited to know it will happen, but honestly, I don't expect it to be anything amazing. I though Thimbleweed was pretty underwelming actually. But even if its mediocre, it will be nice to see how Ron himself handles a new game, nowadays. I hope its indeed MI3 and pretends Curse and the others never happened...
Ron has already stated that MI3 is canon and that his new game wont mess with it.


But yea, it will be interesting to see how many things have changed since that post of his.
 
I went to check his other latest blog posts, and, like, this is why one can't not love this guy...

Capture.PNG
 
I think it looks ugly as hell. Monkey Island 3 was really good looking, it would be nicer if it could look like that instead.
 
I think it looks ugly as hell. Monkey Island 3 was really good looking, it would be nicer if it could look like that instead.
Hard to say since they dont show gameplay but yeah it looks like its gone backwards from a game of over 10 years ago
 
It is a very Devolver Digital style of graphics, though. So it might be that Ron Gilbert is handling the story while Devolver Digital has a team handling the graphics and engine.

Regards,
SB
 
Every game by Ron Gilbert after Humongous Entertainment looks pretty ugly, cave story was the least bad, and ai still think it was pretty bad. He seems to have very little taste when it comes to visuals. Shaffer fares much better in that department.

Its a shame, but I kind of expect this game to underwhelm visually. I agree MI3 was the most beautiful game in the series, and MI2 is a close second, despite the limitations.
 
It's releasing day one on Game Pass for Xbox, PC, and Cloud.

Return to Monkey Island (Cloud, Console, and PC) – November 8
Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge developed in collaboration with Lucasfilm Games.

 
I wasn't keen on the style, but I'll give it a play.
 
I'll probably give it a try (if I have time) in the hopes that the writing and humor are at least roughly on par with past games. While not a fan of the graphics, I'm more interested in seeing if they can successfully recreate the humor from the past games in this day and age.

Regards,
SB
 
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