Inane_Dork said:There's probably a catch somewhere. Maybe the lights are dynamic but the geometry isn't or something. It's pretty unbelievable that after years of research in the field, someone comes up with a solution thats orders of magnitude faster. Not impossible, just unbelievable.
The solution is real time, achieving frame rates of up to 100Hz on common graphics hardware, and allows for fully dynamic lighting including point spot-lights, area lights, texture-based lighting, glowing objects and the projection of video onto geometry. The full indirect lighting calculation includes the soft-shadows that characterise real-world scenes. Geomerics' technology also integrates smoothly with classic techniques such as normal and gloss mapping, and fully supports HDR (high dynamic range) lighting effects.
Yes, another of these solutions with a very limited presentation. Great for architects wanting to walk customers through virtual buildings with dynamic lighting tests, but not much use for everyone else...DudeMiester said:If you notice there is no dynamic geometry, so it still has significant limitations.