Ratchet & Clank: Rift Apart [PS5]

Discussion in 'Console Gaming' started by Deleted member 7537, Jun 12, 2020.

  1. DSoup

    DSoup Series Soup
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    I really hope they maintain this pace into nextgen. When you look at Naughty Dog's four PS3 games (Uncharted 1-3, The Last of Us) compared this this gen, it's notably slower.

    Giving people choice is madness, I say! MADNESS!

    The usual cost; your soul.
     
    #142 DSoup, Aug 28, 2020
    Last edited: Aug 28, 2020
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  2. London Geezer

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    So free for some of us. Perfect.
     
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  3. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Ginger?
     
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  4. Shortbread

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    4K/30fps eye-candy mode for me...
     
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  5. tuna

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    You are absolutely right!!!
     
  6. Globalisateur

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    This is going to be a very special game at 60fps.
    [​IMG]
     
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  7. Shortbread

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    Wasn't this from the 4K/30fps demo? Because the gameplay from what I can tell, looks like 30fps gameplay.

    Edit: Maybe it was the YouTube live stream that gave me that impression...
     
  8. Globalisateur

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    Yes. They haven't shown the 60fps mode yet.
     
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  9. London Geezer

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    Very nice, and he agrees with what I was saying!


     
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  10. see colon

    see colon All Ham & No Potatos
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    I get all that, all I'm saying is that the most impressive example of them swapping assets on the fly seam to be the areas with no or little player input, that move through a couple of set pieces before landing in another area where you can again move around and actually play. This isn't unlike a loading hallway, or something like the Arkham series did where it would blend into a prerendered cinematic while it loaded in new assets. It's cool that it's doing it in real time, but it isn't changing gameplay in any measurable way.
     
  11. iroboto

    iroboto Daft Funk
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    ^^ the cinematic/narrative experience was improved by the SSD; by the game design is still largely the same (from what we’ve seen so far).

    I’m confident it will change in time when they figure out how to do it well
     
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  12. chris1515

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    For the moment we don't know how the portal are working for example if you watch carefully the yellow portal, they switch from red to yellow. I suppose when they are red they have a different purpose if you use them.
     
    #153 chris1515, Aug 29, 2020
    Last edited: Aug 29, 2020
  13. VFX_Veteran

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    It's been a long time since I came here..

    Nice gameplay demo.
     
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  14. Panino Manino

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    But by the context that was the beginning of the story and the introduction to gameplay of the portals, so this is normal.
    As the game progresses we can expect that the player will be able to use the portals freely.
     
  15. Xbat

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    It seemed very much on rails but it looked like you still had control, at least while grinding the rail section.
     
  16. jlippo

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    If you want them to be realistic, yes.

    You can use RT and have same world area blur as with shadow maps or blur sharp shadows in screenspace.
     
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  17. Karamazov

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    in the small interview after the demo devs said the rifts will play another major gameplay role when the worlds start to break appart later in the game.
    And they also said zero loading screen from start to finish.
     
  18. Shortbread

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    I liked Alanah's reaction to R&C (queued @8:25). I can't wait to play R&C as well.
     
  19. TEEDA

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    more shots from the nx analysis video
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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