Ratchet & Clank: Rift Apart [PS5]

Discussion in 'Console Gaming' started by Deleted member 7537, Jun 12, 2020.

  1. Karamazov

    Veteran

    Joined:
    Sep 20, 2005
    Messages:
    4,823
    Likes Received:
    5,232
    Location:
    France
    Fidelity.
     
    goonergaz likes this.
  2. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    I did half half fidelity and perfRT. Then just PerfRT once I finished the game.
     
    goonergaz likes this.
  3. goonergaz

    Veteran

    Joined:
    Jun 3, 2005
    Messages:
    4,494
    Likes Received:
    1,693
    I think DF suggested perfRT was the way to go - do you agree ?
     
  4. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    Yeah I’d agree with that. Honestly I could hardly tell the difference in visuals, but that 60fps is a huge difference.
     
    goonergaz likes this.
  5. Clukos

    Clukos Bloodborne 2 when?
    Veteran

    Joined:
    Jun 25, 2014
    Messages:
    4,688
    Likes Received:
    4,353
    After switching to perf RT I couldn't go back to fidelity. This is a game that looks so much better at 60 fps, the IQ drop isn't that bad either because their temporal upscale tech is really robust.
     
  6. SumoSaki

    Newcomer

    Joined:
    Jul 4, 2014
    Messages:
    130
    Likes Received:
    65
    The game needs another +5 on the motion blur slider for OLED TVs the current implementation just doesn't go far enough. I wish more devs tested their motion blur on OLED. Last Of Us 2 does it right.
     
    PSman1700 likes this.
  7. jlippo

    Veteran

    Joined:
    Oct 7, 2004
    Messages:
    1,744
    Likes Received:
    1,090
    Location:
    Finland
    It doesn't go up to full duration of frame?
     
    #787 jlippo, Jun 30, 2021
    Last edited: Jun 30, 2021
  8. snc

    snc
    Veteran

    Joined:
    Mar 6, 2013
    Messages:
    2,119
    Likes Received:
    1,748
    #788 snc, Jun 30, 2021
    Last edited: Jun 30, 2021
  9. BoardBonobo

    BoardBonobo My hat is white(ish)!
    Veteran

    Joined:
    May 30, 2002
    Messages:
    3,605
    Likes Received:
    541
    Location:
    SurfMonkey's Cluster...
    PerfRT for me, fidelity (30fps) just felt too slow for this kind of game.
     
  10. Insight

    Newcomer

    Joined:
    Sep 30, 2020
    Messages:
    148
    Likes Received:
    415
    snc likes this.
  11. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,758
    Likes Received:
    2,207
    Even though I own neither a PS5 or Ratchet and Clank, I can appreciate the 40 fps mode. I've run some PC games like that, locked the framerate to 40, vsync at 120, or 48fps @144hz, and cranked up the visuals and resolution and it's pretty good for some game types. Not sure it's a great fit for an action shooter/platformer, but certainly better than 30 fps.
     
  12. Reynaldo

    Newcomer

    Joined:
    Jan 24, 2008
    Messages:
    210
    Likes Received:
    270
    I already platinumed the game, wish they kept some trophies for the challenge mode to increase replay value but anyways, gave it a go again with this 40fps mode and I find it very good. Feels much better than 30fps. I hope other devs take note and offer similar modes on their games.
     
  13. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,516
    Likes Received:
    24,424
    Wonder when Sony will deliver VRR and what R&C will do with that.
     
  14. jlippo

    Veteran

    Joined:
    Oct 7, 2004
    Messages:
    1,744
    Likes Received:
    1,090
    Location:
    Finland
    TVs having minimum VRR at around 40hz reduces the usability.
    It really would be awesome if it would work in full range. (Although old good C64 frame rates of 4fps could look quite funky.)

    Perhaps something like 40hz minimum and let it float upwards in cases where there is extra performance.
     
  15. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,762
    Likes Received:
    2,639
    Location:
    Maastricht, The Netherlands
    I suppose VRR is basically useless for quite some time yet. You would need to support an additional mode internally in the game besides the two already present (performance VS fidelity). And you have to be willing to make this investment for currently a very small percentage of VRR capable tv owners.

    That’s not to say they won’t support it anytime soon - tv sales could be a driving factor to adopt this feature. But it is clear that Playstation is now such a big thing that supporting features that help other divisions has become a lower priority.

    So I don’t think they will be in a hurry - games are bound to run nicely with either 30 or 60 FPS for now, and they will probably look with interest at how many people use those options. And then a game like R&C would have to experiment with a mode that, say, balances dynamic resolution against a dynamic framerate.

    In the end I feel VRR as a technology is far more useful in the PC landscape than in the console landscape, where just getting a game to a stable framerate should be a priority. But if ever 120hz tvs become as prevalent as 1080p, then perhaps a handful of games could go for 40hz or drop framerate instead of resolution.

    But right now, I just don’t see it making much sense.
     
  16. snc

    snc
    Veteran

    Joined:
    Mar 6, 2013
    Messages:
    2,119
    Likes Received:
    1,748
     
    chris1515 and megre like this.
  17. zed

    zed
    Legend

    Joined:
    Dec 16, 2005
    Messages:
    6,415
    Likes Received:
    2,139
    depends on what % of tvs have it, Any numbers? (my tv doesnt support it but its a cheap piece of junk)
    Yes I can see VRR being bad as it could lead to developers being lazy, going oh well we dont need 60fps, 55 is good enuf we will just let VRR fix that, Im going for coffee (see day one patches for another example of this, back in the day before internet you had to ship basically a working game but now fuck it, lets ship a broken game and patch it later)
    but at the end of the day if the developers have done everything then yes VRR is a win, and if sony dont get PS5 supporting this then it counts as a big mark against them compared to xbox series x
     
  18. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    Isn’t VRR supposed to “just work”?
     
    BRiT likes this.
  19. goonergaz

    Veteran

    Joined:
    Jun 3, 2005
    Messages:
    4,494
    Likes Received:
    1,693
    So my TV does 1080p @ 120hz - does that qualify for the 40fps mode!?
     
  20. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    What's the point though, 40fps is a way to get the fidelity mode at higher framerate, so playing that at 1080p might not be the best.
     
    goonergaz and BRiT like this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...