R580 and Crossfire R580 Early 2006

Discussion in 'Beyond3D News' started by Dave Baumann, Dec 22, 2005.

  1. AlphaWolf

    AlphaWolf Specious Misanthrope
    Legend

    Joined:
    May 28, 2003
    Messages:
    9,470
    Likes Received:
    1,686
    Location:
    Treading Water
    I have a feeling they will want more money for the r580 initially, so that may stem consumer ire.
     
  2. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    Well as long as they are able to use those cards to their full potential now when the R580 isn't available I see no reason to regret that purchase.
     
  3. egore

    Newcomer

    Joined:
    Feb 5, 2005
    Messages:
    83
    Likes Received:
    2
    I don't think X1800XT owners will be to upset considering they can upgrade their cards to a XTPE with just a bios update. It's not a R580 but a nice free upgrade none the less.
     
  4. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    Well 7800GTX 512 owners shouldnt be upset either since the PE seems to be on par with it.
     
  5. kemosabe

    Veteran

    Joined:
    Jun 19, 2003
    Messages:
    1,001
    Likes Received:
    16
    Location:
    Montreal, Canada
    [size=-3]Except for that 50% price discrepancy, eh?[/size] ;)
     
  6. JCLW

    Newcomer

    Joined:
    Jan 21, 2004
    Messages:
    114
    Likes Received:
    2
    Location:
    Toronto
    Hey, I just came home from there! But all I got was a USB drive enclosure. :(
     
  7. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,516
    Likes Received:
    24,424
    [size=-3]In some cases it's nearly 100% price discrepancy, with available 512Mb 7800 GTX going for $1K and X1800XTs going for $500.[/size]
     
  8. Megadrive1988

    Veteran

    Joined:
    May 30, 2002
    Messages:
    4,723
    Likes Received:
    242

    the RV530 / Radeon X1600 is really a 4 pixel pipeline GPU / card but it has
    12 pixel shader units (3 per pixel pipeline) it has 4 texture units (1 per pixel pipeline) feeding into 4 ROPs.

    oh and it has 5 vertex shaders which seems really beefy concidering its only a 4 pixel-pipeline GPU. I am hoping that Nintendo-ATI 'Hollywood' for Revolution is based on at least the RV530 with Flipper functions for compatibility. A few years ago I was hoping GCN2 would be based on R500 or R600 but these dreams have since been shattered, and now I'm hoping for a modestly powerful RV530........
     
    #48 Megadrive1988, Dec 23, 2005
    Last edited by a moderator: Dec 23, 2005
    epicstruggle likes this.
  9. Graham

    Graham Hello :-)
    Veteran Subscriber

    Joined:
    Sep 10, 2005
    Messages:
    1,480
    Likes Received:
    210
    Location:
    Bend, Oregon
    currently I can manage to get my XL to render a 70,000 triangle model at around 1700 frames per second (a really small window ;), so I seriously doubt that the vertex shading capabilities of the x1k family are going to be a bottleneck, especially as the r580 will be ~35% faster again clock rate wise. Also the only performance hit you get from 'moving' verticies around with the likes of physics is usually from an increase in batch numbers because of a larger number of small objects, but... A) you can use instancing in this case, and B) from what I remember x1k is *extremly* good at handling large batch numbers (I was recently testing 10,000 batches at ~100 fps but that was most definitly cpu limited).

    Short answer, I may well be forced to sell my XL ;P
     
  10. Subtlesnake

    Regular

    Joined:
    Mar 18, 2005
    Messages:
    347
    Likes Received:
    126
    So what do you gain by adding ROPs? I mean the number of pixels on a screen is fixed to the resoluton, so I don't see why you'd need to output more pixels.
     
  11. Neeyik

    Neeyik Homo ergaster
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    1,231
    Likes Received:
    45
    Location:
    Cumbria, UK
    More ROPs gives one the opportunity to read/write/blend more values in a buffer per clock cycle - thereby reducing the amount of time it takes to completely read/write/blend a frame.
     
  12. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    There are people still buying 512's today at that price discrepancy. Why would they all of a sudden regret it next year when they don't mind now?

    But right now $250 difference looks like pocket change compared to the kind of cash being spent this holiday season :sad: It's all relative.
     
  13. Shtal

    Veteran

    Joined:
    Jun 3, 2005
    Messages:
    1,344
    Likes Received:
    4

    Thanks!!!!!

    Another question?
    If Nvidia will have more pipelines and ATI will have more Pixel Shader units. Who will have more advantage ATI or Nvidia????? like maybe OpenGL. Is More Pixel Shader units only good for Direct3D.

    Because the whole story from very beginnen being told ATI R580 will have 24-32 pipelines and now it will end up with only 16 pipes.
     
  14. Fodder

    Fodder Stealth Nerd
    Veteran

    Joined:
    Jul 12, 2003
    Messages:
    1,112
    Likes Received:
    9
    Location:
    Sunny Melbourne
    Higher resolution, higher FPS.
     
  15. Pete

    Pete Moderate Nuisance
    Moderator Legend

    Joined:
    Feb 7, 2002
    Messages:
    5,777
    Likes Received:
    1,814
    It's good if you have more shaders, be it via D3D or OGL.

    You were listening to the wrong story (from sites like VR Zone and The Inq), but expecting doubled pipes was understandable. Initial rumors were vague, but talk of "extreme" pipes on R520 hinted at it maybe being 32 pipes, as R420 was rumored to be 8 "extreme" pipes but turned out to have 16. But the first "solid" rumors showed R520 to have 16 pipes and R580 to have 16 "full" pipes (shader, texture unit, ROP) but basically 48 shader pipes. While it made sense to think R520 may have 24 or 32 pipes, like G70, once RV530 was announced simultaneously with R520, the 24-32 pipe rumors no longer made sense.
     
  16. Shtal

    Veteran

    Joined:
    Jun 3, 2005
    Messages:
    1,344
    Likes Received:
    4
    If the story is true that R580 is 16 pipelines having 48 Pixel Shader units should it double the score what R520 gets.

    My wonder question is R580 is going to be same as the time Radeon 9700PRO gave Nvidia a trouble and they did not had an answer to R300.
     
  17. americium

    Newcomer

    Joined:
    Dec 26, 2005
    Messages:
    2
    Likes Received:
    0
    Location:
    Israel
    To Whom It May Concern,

    Please notice that it's clearly said "30" and not "90". It's said 'Thirty' and not 'Ninety'. In fact it settles pretty well with the circulating Jan 24th date for the X1900 series.

    Itai @ HWzone.co.il
     
    #57 americium, Dec 26, 2005
    Last edited by a moderator: Dec 26, 2005
  18. Geo

    Geo Mostly Harmless
    Legend

    Joined:
    Apr 22, 2002
    Messages:
    9,116
    Likes Received:
    215
    Location:
    Uffda-land
    As godfather of the "30" school of philosophy, I would of course like to agree with you.

    However, there is the little problem in your analysis that Dec 21 + 30 will not get you to January 24th. So, then, Dave Orton would have to have been speaking allegorically/poetically, using the more euphonic "30 days" as a stand-in for the much more prosaic "next month". Fans of the beauty and grace of R300 have often observed that Orton must have the sensibilities of a poet (observers of the X800 line have been known to put forward alternative theories, however), but I rather doubt we'd want to go there using this particular snippet of a quarterly financial call.
     
  19. americium

    Newcomer

    Joined:
    Dec 26, 2005
    Messages:
    2
    Likes Received:
    0
    Location:
    Israel
    Exactly. IMO, Dave meant "30" as in "next month". The other option is that he doesn't know math that well ;)

    Anyway, I'll say again that the "30 days" as in "next month" suits well with the the circulating Jan 24th date for the X1900 series (a date that we also heard).
     
  20. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    The Inq's take - http://www.theinquirer.net/?article=28540. They seem to think R520 will be killed off.

     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...