R520 Infomania

Discussion in 'Pre-release GPU Speculation' started by russo121, Mar 19, 2005.

Thread Status:
Not open for further replies.
  1. Xmas

    Xmas Porous
    Veteran Subscriber

    Joined:
    Feb 6, 2002
    Messages:
    3,344
    Likes Received:
    176
    Location:
    On the path to wisdom
    That, and I don't see how ATI's multi-gpu method could be "a lot better than AFR or SFR".
     
  2. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    Well ATI claims greater compatibility although from a technical standpoint I don't see how tiling is much superior to, or more compatible than SFR's horizontal split. It seems that load-balancing on a tiling implementation is free (assuming the most likely scenario of identical cards) and has lower driver overhead which could show small gains in cpu limited situations. I also have no idea if it's easier to join two parts of the screen (SLI-SFR) or sew a bunch of tiles together (AMR-tiling).

    Also, according to the Inq AMR will support AFR as well. Not sure how ATI can differentiate their AFR from Nvidia's. It seems to be a straight forward process - only difference being the slave-board will be submitting its frame via the PCIe bus instead of the dedicated bus that Nvidia is using.
     
  3. Dave Baumann

    Dave Baumann Gamerscore Wh...
    Moderator Legend

    Joined:
    Jan 29, 2002
    Messages:
    14,090
    Likes Received:
    694
    Location:
    O Canada!
    :?:
     
  4. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    :lol: I heard/read/dreamt somewhere that ATI claims greater compatibility. :p
     
  5. Ostsol

    Veteran

    Joined:
    Nov 19, 2002
    Messages:
    1,765
    Likes Received:
    0
    Location:
    Edmonton, Alberta, Canada
    Aren't marketting departments wonderful? ;)
     
  6. Geeforcer

    Geeforcer Harmlessly Evil
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    2,320
    Likes Received:
    525
    We need to draw a distinction between "ATI/Nvidia claims" and "Inquirer claims".
     
  7. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    Hehe. I knew I wasn't completely bonkers. A lot of people have been hoping/wishing/speculating that this is the case but I knew I saw something somewhere.

    http://www.beyond3d.com/forum/viewtopic.php?t=22170&highlight=

    http://images.tweaktown.com/imagebank/news_atitechday05.pdf

    See slide 34. It has a quote from the Tech Report. I don't see why they would include that quote in marketing material if their alternative doesn't suffer from the same compatibility issues.

     
  8. akira888

    Regular

    Joined:
    Jul 15, 2003
    Messages:
    652
    Likes Received:
    11
    Location:
    Houston
    I would guess that the reason a few applications see no significant speedup on a SLI platform has more to do with how those titles were written and what features they use (particularly if they use any sort of runtime generated data objects) rather than it being NV's "fault."

    ATI's multiboard solution will no doubt have its share of incompatibility. But we'll just have to wait and see...
     
  9. Miksu

    Regular

    Joined:
    Mar 9, 2003
    Messages:
    997
    Likes Received:
    10
    Location:
    Finland
    Should that be called Crossfire from now on?
     
  10. Ailuros

    Ailuros Epsilon plus three
    Legend Subscriber

    Joined:
    Feb 7, 2002
    Messages:
    9,511
    Likes Received:
    224
    Location:
    Chania
    Hypothetical it is. I'd expect R520 to be still at 4 quads while increasing clockspeed to a quite high level.

    Wouldn't that be quite a waste in R&D and resources? R5xx isn't according to my understanding just a high end accelerator, but an entire product line with mainstream and/or budget offerings appearing gradually as time goes by.

    R480 fairs well against NV40, but what about the rumoured G70? Also NVIDIA intends from all indications to keep SM3.0 in the low end for at least 3 years.


    Thanks to Xmas for clearing that one up. Didn't know that either. :oops:
     
  11. Hyp-X

    Hyp-X Irregular
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    1,170
    Likes Received:
    5
    An occlusion query can effectively disable AFR if the application wants the result back too early...
    Post effects can probably hurt SFR...
     
  12. Ailuros

    Ailuros Epsilon plus three
    Legend Subscriber

    Joined:
    Feb 7, 2002
    Messages:
    9,511
    Likes Received:
    224
    Location:
    Chania
    Question would be if ATI would be able to overcome such hurdles and how.
     
  13. egore

    Newcomer

    Joined:
    Feb 5, 2005
    Messages:
    83
    Likes Received:
    2
    Will the r520 support FP blending for HDR rendering? If it doesn't support FP blending what other methods could they implement for HDR.
     
  14. AndrewM

    Newcomer

    Joined:
    May 28, 2003
    Messages:
    219
    Likes Received:
    2
    Location:
    Brisbane, QLD, Australia
    The same ones that you can use now. Ping-pong'ing a few floating point render targets.

    They'd be pretty slack if they didnt release a chip that could do floating point blending.
     
  15. Ailuros

    Ailuros Epsilon plus three
    Legend Subscriber

    Joined:
    Feb 7, 2002
    Messages:
    9,511
    Likes Received:
    224
    Location:
    Chania
    Considering Valve developed an additional level for HL2 with float HDR, I'd say it's pretty safe to assume that the support will be there.
     
  16. AndrewM

    Newcomer

    Joined:
    May 28, 2003
    Messages:
    219
    Likes Received:
    2
    Location:
    Brisbane, QLD, Australia
    I wasnt suggesting that r520 wouldnt have floating point blending, just that it would be err, sad if they didnt.

    Who says that the new level (+code) is using floating point blending anyway?
     
  17. Demirug

    Veteran

    Joined:
    Dec 8, 2002
    Messages:
    1,326
    Likes Received:
    69
    Ask me the same question in some days, again. ;)

    NDAs sucks
     
  18. anaqer

    Veteran

    Joined:
    Jan 25, 2004
    Messages:
    1,287
    Likes Received:
    1
    Considering it should have been in the fudging game, I'm not so impressed with that support.
     
  19. mboeller

    Regular

    Joined:
    Feb 7, 2002
    Messages:
    923
    Likes Received:
    3
    Location:
    Germany

    How many days?
     
  20. Ailuros

    Ailuros Epsilon plus three
    Legend Subscriber

    Joined:
    Feb 7, 2002
    Messages:
    9,511
    Likes Received:
    224
    Location:
    Chania
    Uh oh so are you guys suggesting it's just some sort of bloom effect?
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...