Hasn't Apple shown us that continuous improvement of the same product can yield vast improvements in sales and market penetration? The old stodgy console mindset needs to be dropped in an age where CE devices can do complete 180 degree turns.
That's possibly true, but it means the end to closed-platform, hardware-hitting development and a software layer interface. That's not really condusive to the AAA portable titles that a portable PS would naturally be aiming at. iOs hasn't delivered PSP challenging titles for a long time. If PSP2 goes that route, games performance will either be capped to the lower performing version; scale accordingly giving the developers more headaches than a fixed hardware platform (though if the software interface is okay, maybe not too many); or have to leave out earlier generations of handheld. You also tie future revisions to a hardware platform for BC, limiting options. Whatever PSP2's design now, Sony will be stuck with it if each generation of PSP is expected to run prior software, whereas a clean-break design as has been the case before gives a new start and chance at better efficiencies etc. Again, a decent software middleware could essentially hide all that, but the cost is hardware use, and perhaps the best card in PSP2's hand at the moment is its opportunity to offer the most ever performance in a handheld and the best use of that hardware so it's still competitive years down the line while dirt cheap to mass produce.
Stand out features do help, but that doesn't mean that a product which doesn't stand out as much cannot be successful. The Xbox 360 didn't really have much of a standout 'mass market' feature when it launched as multiplayer on consoles was still fairly niche.
Different market. 360 was a clean-break generation, without any direct competition at launch. PSP2 is launching into a crowded, dynamic market that's got rivals on
every side and they'll be facing fierce competition for the next few years, until maybe the market has stabilised and whittled down to a few standards.
They still have an opportunity, if 1-2 years down the track to really 'Kinect' with a new audience if you know what I mean?
Kinect is a peripheral. If 3D could be retrofitted as a peripheral to PSP2, I'd agree!
I doesn't really make sense to launch with expensive features turned off and the development cost/NRE expenditure that entails without actually trying to make use of it.
It certainly doesn't make much sense, I agree.
That would have been like developing the Cell but launching with just one PPE exposed on the PS3 to see if the extra performance would be worthwhile.
Not really. With more processing we
know there are advantages. With 3D, we don't know how important that'll be. We're right on the threshold of either its mass adoption or its relegation to historical gimmick. Nintendo have gone all-in, with 3D being the only real differentiator for a platform that otherwise can't offer much more than a mobile phone beyond software (which in Nintendo's case is probably enough given DS mindshare). If Nintendo didn't have 3D, they'd have nothing much new to offer. As it is, they can offer 3D games, 3D photos and 3D contentas the intial bait, plus possible brillinat AR, all new experiences that people will buy into even if just as early tastes. Into that market, what can Sony offer? The less features they have compared to the competition, the harder to pedal their wares. Buy a famous Apple that offers touchscreen and a trillion apps and content and games; or famous 3DS that offers touchscreen and games and 3D photography and content, or a ubbiquitous Android phone that offers a touchscreen and a billion apps and every imaginable feature and is also your phone; or a PSP that has a touchpad and some games and content but better graphics than the rest.
I don't think better graphics carries enough weight any more. I think it's features and experiences people want the most, hence my view of a tablet form for next-gen consoles being a good idea. If the experiences are fewer than the competition, even if in higher quality in what they do (best quality, console-quality games on a handheld), I don't think consumer interest will be there.
Well the funny thing is, announcing the product now but with an unknown release date could indicate that Sony have sourced a 3D screen and are working to release with one. Why else would they announce the details of their product just before the release of the 3DS if not to say to people 'wait for us, we have a better product'?
That indeed makes sense.
I doubt it would actually make sense to just come out with 'we have PS3 graphics on a handheld' unless they truly haven't learnt anything from this generation.
Sony are often very slow learners, and I wouldn't put it past them!