overclocked
Veteran
I feel i needed to make this post as this little machine has totally blown me away on the Visuals. Wow it was a long wait and i could imported it but now when its in you hands, well i should stop ranting now
What im thinking is this and i mean specially titles like RR an WP, tomorrow burnoutlegends etz.. How can devs already get this good looking titles out of it and how can you compare it powerwise vs todays consoles? Just by the eye i think RR looked better on PSP than on PS2, the same goes with Wipeout.
A follow up question to this is if anyone know "if" PSP can do bump/normalmaps at reasonably cost?
Lastly does anyone remember witch game it was(or rather the first) that would use the 333Mhz/166Mhz "full" hw-settings of PSP?
What im thinking is this and i mean specially titles like RR an WP, tomorrow burnoutlegends etz.. How can devs already get this good looking titles out of it and how can you compare it powerwise vs todays consoles? Just by the eye i think RR looked better on PSP than on PS2, the same goes with Wipeout.
A follow up question to this is if anyone know "if" PSP can do bump/normalmaps at reasonably cost?
Lastly does anyone remember witch game it was(or rather the first) that would use the 333Mhz/166Mhz "full" hw-settings of PSP?