no orge is a rendering engine i believeI'm not familiar with Mesa, but is it anything like OGRE?
( i didnt view the video )
80x, no way. sure the cells fast (esp at stuff like this) but 80x
4 days does sound way to quick ( after all its meant to be difficult to get best performance out of cell, or so we've been told )
the intel x86 version has been around for years (constantly updated) so of the two, i assume the cell is gonna be the one that is not gonna be running at its peak power ( looking good for the future ).
with mesa the major slowdown are per fragment operations, thus a 80x speedup on these would be absolutely awesome, sounds to good to be true though, wheres the catch.
ive tried a lot a lot of stuff (mine + other ppls) in mesa over the years.
now if what is purported is correct, ild say thats enuf to run doom3 at 480p @ 60fps . purely in software!!
I guess past a certain point the framerate is bound by another part of the pipeline?
Interesting work, and definitely worth pursuing in the absence of RSX access. Does this project have a site somewhere? Is it an ongoing concern?
Also, using Rapidmind to port video decoding for various formats could be interesting. Lots of people are crying out for a Cell-optimised port of something like ffmpeg or whatever, and maybe Rapidmind could make that easier.
Kai replied via Email. Apparently, the optimized Mesa library is available in the HPC Consortium wiki (opened to members only). They are in the process of doing a public interface for the wiki. Once that's done, we should be able to get our little hands on the new Mesa library.