Project ORIGIN thread

Discussion in 'Console Gaming' started by Bohdy, Oct 9, 2007.

  1. Bohdy

    Regular

    Joined:
    Jun 9, 2003
    Messages:
    731
    Likes Received:
    4
    I don't know if there is already a thread on the PC games board, but this is a console game too, I believe.

    IGN has 18 minutes of footage from the beginning(?) of the game (360 version, I think):

    http://media.pc.ign.com/media/812/812589/vids_1.html

    Stage 6 mirror

    Not a massive leap from FEAR graphically or in terms of gameplay, but it looks a lot more atmospheric and intense! Can't wait to play it.
     
  2. Kzin

    Newcomer

    Joined:
    Aug 10, 2007
    Messages:
    65
    Likes Received:
    0
    I felt the first game hadn´t been adopted to consoles that good. Too fast moving enemies, not enough precise controls. I couldn´t hit someone of i didn´t use the slowmo. This game could realy use a recharging health system. You could cary around 10 health packs or something and had to use a few during every fight, so whats the point of not having recharging health?
     
  3. Kzin

    Newcomer

    Joined:
    Aug 10, 2007
    Messages:
    65
    Likes Received:
    0
    Edit: double post
     
    #3 Kzin, Oct 9, 2007
    Last edited by a moderator: Oct 9, 2007
  4. kyleb

    Veteran

    Joined:
    Nov 21, 2002
    Messages:
    4,165
    Likes Received:
    52
    The heathpacks let you regain heath while under fire and hence don't require the enemy AI to dolt off while you fall back to regenerate heath. It keeps the pace of the firefights up, though I can see how that might be a bit daunting to some.
     
  5. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    21,176
    Likes Received:
    6,532
    Location:
    ಠ_ಠ
    Then again, IME with the PC version of the first game, I almost never used bullet time (because I'm clearly an expert :wink2: ). I think it's a pretty good shoe-in on consoles specifically because of the general lack of precision for the average player. Of course, they do have to balance the fights that happen so that you don't run out of bullet time too too quickly.

    It's also one of the reasons I never used it on PC - it just ran out too quickly early on, and it was detrimental to my survival in firefights. Later on in the game after collecting all those needles, it was fine, but... I didn't see a need to use it too often (only against those mechs).
     
  6. Sound_Card

    Regular

    Joined:
    Nov 24, 2006
    Messages:
    936
    Likes Received:
    4
    Location:
    San Antonio, TX
    I look forward to this game more than any other game in the world right now. However, I plan on playing the PC version.

    Looking at the video which I refuse to see the whole thing because I rather be surprised, I like where it's going. I really liked the part where they were trying to break open the door, and the guy trys to stop them by kicking a shelf in the way to block the door way. Even though he failed at doing so, I love the potential and what it could bring to the game.

    Can't wait.
     
  7. ShaidarHaran

    ShaidarHaran hardware monkey
    Veteran

    Joined:
    Mar 31, 2007
    Messages:
    3,992
    Likes Received:
    38
    That looks insane. Can't wait. Fear > *
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...