Programming real-time graphics/games in C?

TranquilSea, my advice is go with ogl and stay away from c++ until you start feeling confident enough with ogl as used from c. trying to get the hang of an advanced 3d api while simultaneously learning a new language seldom produces good results. once you're ok with ogl you can move on to c++ (the necessary evil everybody is sucking up to) or whatever other oop language you feel like doing - you can get ogl bindings to virtually anything.

I'll second that, trying to learn both C++ and a 3P API at the same time may be a big pain. You'd better stick to one until you gain some experience with it. You could start with C++ but learning a new language just isn't as exciting as learning 3D APIs. :p Moreover, once you start learning C++, you can use it to do the graphical stuff you've learnt. It just seems more rewarding to me.
 
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